Installing mods on a Project Zomboid server can bring a range of benefits to both server admins and players. Mods can enhance the gameplay experience by adding new content, features, and mechanics not available in the base game. It can include new items, weapons, vehicles, maps, and gameplay systems that add depth and variety to the game.
| Guide |
|---|
| Steam Workshop |
| Manual Install |
| Enable Modded Maps |
| Mod Load Order |
| Mod Error Fixes |
| Disable Anticheat |
| File Mismatch Error |
Requirement: The Steam Workshop Collection must be set to public.
Modded maps require additional setup to load in-game.
How to Install a Steam Workshop Collection on a Project Zomboid Server
1. From the Steam Library, choose Project Zomboid.
2. Go to the Workshop tab.
3. Choose or create a collection.
4. In the address bar, copy the Workshop ID.
5. Log in to the BisectHosting Starbase panel.
6. Stop the server.
7. Select the Settings tab and choose Startup.
8. Enable the Workshop Collection ID table.
9. On the Workshop Collection ID field, paste the Workshop ID from step 3.
10. Start the server.
How to Manually Install Mods on a Project Zomboid Server
1. From the Steam Library, choose Project Zomboid.
2. Go to the Workshop tab.
3. Choose a mod.
4. Take note of both its Workshop ID and Mod ID.
Note: Alternatively, visit the PZ ID Grabber here to copy the mod and workshop items from a workshop link.
5. Log in to the BisectHosting Starbase panel.
6. Stop the server.
7. Go to the Files tab.
8. Find the following directory: /home/container/.cache/server
9. Open the [Save/Config].ini file. The file is labeled depending on the Save/Config Name on the Startup tab.
10. On the Mods= line, input the Mod ID from step 4. Separate each Mod ID with a backslash and semicolon. e.g.: Mods=\ModID1;\ModID2;\ModID3;
11. On the WorkshopItems= line, input the Workshop ID from step 4. Separate each Workshop ID with a semicolon. e.g.: WorkshopItems=WorkshopID1;WorkshopID2;WorkshopID3
Note: The first mod ID must align with the first Workshop ID, the second Mod ID with the second Workshop ID, and so forth.
12. Press Save.
13. Start the server.
How to Manually Install Mods on a Project Zomboid Server (Mod Manager)
1. Go to the Mod Manager workshop page here.
2. Subscribe to the mod.
3. When prompted, choose Subscribe to All.
4. Launch Project Zomboid.
5. Go to the Mods tab.
6. Enable the Mod Manager.
7. Press Accept.
8. Return to the Mods tab.
9. Activate and reorder the desired mods for the server.
10. Press Share.
11. Copy both Multiplayer (Mods) and Multiplayer (WorkshopItems) fields.
12. Log in to the BisectHosting Starbase panel.
13. Stop the server.
14. Go to the Files tab.
15. Find the following directory: /home/container/.cache/server
16. Open the [Save/Config].ini file. The file is labeled depending on the Save/Config Name on the Startup tab.
17. On the Mods= line, paste Multiplayer (Mods) from step 11.
18. Insert a backslash before each Mod ID. e.g.: Mods=\ModID1;\ModID2;\ModID3;
19. On the WorkshopItems= line, paste Multiplayer (WorkshopItems) from step 11.
20. Press Save.