Configuring the anticheat settings on a Project Zomboid server balances player freedom with game security. Server administrators can adjust individual security rules to choose how the game responds when suspicious player behavior is detected. These options range from harsh automated penalties, such as instant kicks and permanent bans, to passive monitoring that logs activity for future review.
Note: For older builds, see here.
1. Log in to the BisectHosting Starbase panel.
2. Stop the server.
3. Go to the Files tab.
4. Find the following directory: /home/container/.cache/Server
5. Open [Save/Config Name].ini. The file is labeled based on the Save/Config Name in the Settings tab.
6. Modify the Anticheat settings based on the values below:
-
1- Bans the offending player. -
2- Kicks the offending player. -
3- Logs the violation. -
4- Disables the setting.
| Setting | Description |
|---|---|
AntiCheatSafety |
General safety system checks. |
AntiCheatSpeed |
Checks for moving too fast. |
AntiCheatNoClip |
Checks for walking through solid walls. |
AntiCheatHit |
Checks for invalid combat hits. |
AntiCheatPacketException |
Checks for bad network packets. |
AntiCheatPermission |
Checks for player permissions. |
AntiCheatXP |
Checks for player experience points. |
AntiCheatSafeHouse |
Checks for safezone or safehouse rules. |
AntiCheatPlayer |
Checks for general player action. |
AntiCheatChecksum |
Checks for file modifications. |
7. Press Save.
8. Start the server.
How to Change the Anticheat Settings on a Project Zomboid Server (Legacy)
1. Log in to the BisectHosting Starbase panel.
2. Stop the server.
3. Go to the Files tab.
4. Find the following directory: /home/container/.cache/Server
5. Open [Save/Config Name].ini. The file is labeled based on the Save/Config Name in the Settings tab.
6. On the AntiCheatProtectionType lines, change the values as desired.
7. Press Save.
8. Start the server.