Adding Steam Workshop maps to a Project Zomboid server can provide players with new and unique locations to explore, adding more variety to the game. These maps range from small additions like new buildings or places to full-scale custom maps. Incorporating Workshop maps into a Project Zomboid server can provide players with more content, challenges, and opportunities for exploration and creativity.
1. Subscribe to a Project Zomboid Server map on the Steam Workshop Page.
2. Launch Project Zomboid once to install the workshop mod.
3. From the Steam Library, right-click Project Zomboid and select Manage > Browse Local Files.
4. Find the following local directory: steamapps/workshop/content/108600/[Mod ID]/mods/[Map Name]/media .
5. Minimize the folder to use later in the tutorial.
6. Log in to the BisectHosting Starbase panel.
7. Stop the server.
8. Go to the Files tab.
9. Log in to the server with an SFTP client. Learn how to here.
10. Go to the Media folder.
11. Upload the files from step 5's media folder into the server's media folder.
12. Find the following directory: /.cache/Server .
13. Open [server name]_spawnregions.lua.
14. Within SpawnRegions(), enter the following in a new line:
{ name = "Steam Map Name", file = "media/maps/[Steam Map Name]/spawnpoints.lua" },15. Change [Steam Map Name] to the map name.
16. Save and close the document.
17. Open the [Server name].ini file.
18. On the Map= line, input the map name before Muldraugh, KY, separated by a ;.
19. From the Mods= line above, input the Mod ID.
20. Save and close the document.