Adjusting the difficulty setting on a Night of the Dead server allows administrators to customize the intensity of zombie horde waves and environmental survival mechanics to match their players' skill level. Increasing the difficulty boosts enemy health, spawn rates, and damage output, creating a hardcore survival challenge that demands precise trap setups and team coordination. Lowering the difficulty scales back zombie pressure, fostering a more relaxed atmosphere focused on base building, resource gathering, and casual exploration.
How to Change the Difficulty on a Night of the Dead Server (Standard)
1. Log in to the BisectHosting Starbase panel.
2. Stop the server.
3. Select the Settings tab and choose Server Config.
4. Next to the Difficulty line, input the desired level.Peaceful | Easy | Normal | Hard | Survival | Challenge | Legend
5. Press the Save button.
6. Start the server.
How to Change the Difficulty on a Night of the Dead Server (Custom)
1. Log in to the BisectHosting Starbase panel.
2. Stop the server.
3. Select the Settings tab and choose Server Config.
4. Next to the Difficulty line, change the value to Custom.
5. From the [GameSettings/Basic] and [GameSettings/Advanced] tags, edit the desired difficulty settings.
6. Press the Save button.
7. Start the server.
Default Difficulty Values
Note: The NoDeathResearchDrop line is enabled for Peaceful to Hard and disabled for Survival to Legend.
Peaceful
; It works only when the difficulty is Custom.
[GameSettings/Basic]
; 0 <= value <= 100
NormalZombieHealth=0 // Light Zombie HP
SpecialZombieHealth=0 // Heavy Zombie HP
GiantZombieHealth=0 // Giant Zombie HP
BossZombieHealth=0 // Unique Zombie HP
ZombieDamage=0 // Zombie Damage
ZombieMovementSpeed=10 // Zombie Movement Speed
WorldZombieSpawn=0 // World Zombie Spawn Amount
WaveZombieHealth=0 // Wave Zombie HP
WaveNormalZombieAmount=0 // Light Zombie Amount
WaveSpecialZombieAmount=0 // Heavy Zombie Amount
WaveGiantZombieAmount=0 // Giant Zombie Amount
AnimalHealth=0 // Animal HP
AnimalDamage=0 // Animal Attack Damage
; 30 / 60 / 120 / 180 / 240
WorldNormalZombieRespawnTime=0 // Light Zombie Respawn Time
; 120 / 300 / 600 / 900 / 1200
WorldSpecialZombieRespawnTime=240 // Heavy Zombie Respawn Time
; 120 / 300 / 600 / 900 / 1200
WorldGiantZombieRespawnTime=1200 // Giant Zombie Respawn Time
; It works only when the difficulty is Custom.
[GameSettings/Advanced]
; 0 = disable, 1 = enable
NoExperienceLoss=1 // No EXP Lost Upon Dying
NoDeathItemDrop=1 // No Items Drop Upon Dying
NoDeathEquipmentItemDrop=1 // No Equipment Drop Upon Dying
; 0 <= value <= 100
ResearchDataConsumption=30 // Research Data Consumption
FishSpeed=66 // Fish Speed
FishingGaugeDecrease=0 // Fish Power
SuperiorOrHigherEquipmentGainMultiplier=100 // High-Grade Equipment Drop Rate
BuildingHit=50 // Building HP
TrapDamage=40 // Trap Attack Damage
ResourcesReturnedAfterBuildingDestroyed=100 // Materials Return Rate After Building Destruction
; 1 / 2 / 3 / 4 / 5
AmountOfExperienceGained=3 // Gain EXP Amount
; 1 / 2 / 3
ResourceAcquisition=2 // Item Obtained Amount
; 0 / 1 / 2 / 5 / 10 / 12 / 15
InitialFoodAmount=15 // Initial Food Amount
; 240 / 360 / 480 / 600 / 720 / 840 / 960
NaturalObjectRespawnTime=360 // Natural Objects Respawn Time
SyntheticObjectRespawnTime=360 // Synthetic Objects Respawn Time
; 1 / 1.25 / 1.5 / 1.75 / 2
FarmResourceOutput=1.5 // Farm Resource Production Amount
; 0.5 / 1 / 1.5 / 2 / 2.5
MachineResourceOutput=1.5 // Machine Resource Production Amount
; 0.5 / 1 / 1.5 / 2 / 2.5
AnimalTrapTime=0.5 // Animal Trap Time
; 0.5 / 1 / 1.5
FarmResourceProductionTime=1.5 // Farm Resource Production Time
MachineResourceProductionTime=1.5 // Machine Resource Production Time
; 0.5 / 1 / 1.5 / 2 / 2.5
ElectricGeneration=1 // Power Generated
; 0.5 / 1 / 1.5
ElectricConsumption=1 // Power Consumption
; 0.5 / 1 / 1.5 / 2 / 2.5
ElectricOvercurrentLimit=1 // Power Limit
; 0.5 / 1 / 1.5
ElectricStandbyPower=1 // Standby PowerEasy
; It works only when the difficulty is Custom.
[GameSettings/Basic]
; 0 <= value <= 100
NormalZombieHealth=6 // Light Zombie HP
SpecialZombieHealth=6 // Heavy Zombie HP
GiantZombieHealth=6 // Giant Zombie HP
BossZombieHealth=6 // Unique Zombie HP
ZombieDamage=6 // Zombie Damage
ZombieMovementSpeed=20 // Zombie Movement Speed
WorldZombieSpawn=7 // World Zombie Spawn Amount
WaveZombieHealth=8 // Wave Zombie HP
WaveNormalZombieAmount=22 // Light Zombie Amount
WaveSpecialZombieAmount=5 // Heavy Zombie Amount
WaveGiantZombieAmount=10 // Giant Zombie Amount
AnimalHealth=6 // Animal HP
AnimalDamage=12 // Animal Attack Damage
; 30 / 60 / 120 / 180 / 240
WorldNormalZombieRespawnTime=180 // Light Zombie Respawn Time
; 120 / 300 / 600 / 900 / 1200
WorldSpecialZombieRespawnTime=900 // Heavy Zombie Respawn Time
; 120 / 300 / 600 / 900 / 1200
WorldGiantZombieRespawnTime=900 // Giant Zombie Respawn Time
; It works only when the difficulty is Custom.
[GameSettings/Advanced]
; 0 = disable, 1 = enable
NoExperienceLoss=1 // No EXP Lost Upon Dying
NoDeathItemDrop=1 // No Items Drop Upon Dying
NoDeathEquipmentItemDrop=1 // No Equipment Drop Upon Dying
; 0 <= value <= 100
ResearchDataConsumption=40 // Research Data Consumption
FishSpeed=66 // Fish Speed
FishingGaugeDecrease=20 // Fish Power
SuperiorOrHigherEquipmentGainMultiplier=80 // High-Grade Equipment Drop Rate
BuildingHit=25 // Building HP
TrapDamage=34 // Trap Attack Damage
ResourcesReturnedAfterBuildingDestroyed=90 // Materials Return Rate After Building Destruction
; 1 / 2 / 3 / 4 / 5
AmountOfExperienceGained=2 // Gain EXP Amount
; 1 / 2 / 3
ResourceAcquisition=1 // Item Obtained Amount
; 0 / 1 / 2 / 5 / 10 / 12 / 15
InitialFoodAmount=12 // Initial Food Amount
; 240 / 360 / 480 / 600 / 720 / 840 / 960
NaturalObjectRespawnTime=480 // Natural Objects Respawn Time
SyntheticObjectRespawnTime=480 // Synthetic Objects Respawn Time
; 1 / 1.25 / 1.5 / 1.75 / 2
FarmResourceOutput=1.25 // Farm Resource Production Amount
; 0.5 / 1 / 1.5 / 2 / 2.5
MachineResourceOutput=1.25 // Machine Resource Production Amount
; 0.5 / 1 / 1.5 / 2 / 2.5
AnimalTrapTime=1 // Animal Trap Time
; 0.5 / 1 / 1.5
FarmResourceProductionTime=1 // Farm Resource Production Time
MachineResourceProductionTime=1 // Machine Resource Production Time
; 0.5 / 1 / 1.5 / 2 / 2.5
ElectricGeneration=1 // Power Generated
; 0.5 / 1 / 1.5
ElectricConsumption=1 // Power Consumption
; 0.5 / 1 / 1.5 / 2 / 2.5
ElectricOvercurrentLimit=1 // Power Limit
; 0.5 / 1 / 1.5
ElectricStandbyPower=1 // Standby PowerNormal
; It works only when the difficulty is Custom.
[GameSettings/Basic]
; 0 <= value <= 100
NormalZombieHealth=17 // Light Zombie HP
SpecialZombieHealth=17 // Heavy Zombie HP
GiantZombieHealth=17 // Giant Zombie HP
BossZombieHealth=17 // Unique Zombie HP
ZombieDamage=18 // Zombie Damage
ZombieMovementSpeed=35 // Zombie Movement Speed
WorldZombieSpawn=21 // World Zombie Spawn Amount
WaveZombieHealth=25 // Wave Zombie HP
WaveNormalZombieAmount=44 // Light Zombie Amount
WaveSpecialZombieAmount=17 // Heavy Zombie Amount
WaveGiantZombieAmount=21 // Giant Zombie Amount
AnimalHealth=17 // Animal HP
AnimalDamage=18 // Animal Attack Damage
; 30 / 60 / 120 / 180 / 240
WorldNormalZombieRespawnTime=120 // Light Zombie Respawn Time
; 120 / 300 / 600 / 900 / 1200
WorldSpecialZombieRespawnTime=600 // Heavy Zombie Respawn Time
; 120 / 300 / 600 / 900 / 1200
WorldGiantZombieRespawnTime=600 // Giant Zombie Respawn Time
; It works only when the difficulty is Custom.
[GameSettings/Advanced]
; 0 = disable, 1 = enable
NoExperienceLoss=0 // No EXP Lost Upon Dying
NoDeathItemDrop=1 // No Items Drop Upon Dying
NoDeathEquipmentItemDrop=1 // No Equipment Drop Upon Dying
; 0 <= value <= 100
ResearchDataConsumption=50 // Research Data Consumption
FishSpeed=66 // Fish Speed
FishingGaugeDecrease=40 // Fish Power
SuperiorOrHigherEquipmentGainMultiplier=60 // High-Grade Equipment Drop Rate
BuildingHit=10 // Building HP
TrapDamage=34 // Trap Attack Damage
ResourcesReturnedAfterBuildingDestroyed=70 // Materials Return Rate After Building Destruction
; 1 / 2 / 3 / 4 / 5
AmountOfExperienceGained=1 // Gain EXP Amount
; 1 / 2 / 3
ResourceAcquisition=1 // Item Obtained Amount
; 0 / 1 / 2 / 5 / 10 / 12 / 15
InitialFoodAmount=10 // Initial Food Amount
; 240 / 360 / 480 / 600 / 720 / 840 / 960
NaturalObjectRespawnTime=720 // Natural Objects Respawn Time
SyntheticObjectRespawnTime=720 // Synthetic Objects Respawn Time
; 1 / 1.25 / 1.5 / 1.75 / 2
FarmResourceOutput=1.25 // Farm Resource Production Amount
; 0.5 / 1 / 1.5 / 2 / 2.5
MachineResourceOutput=1.25 // Machine Resource Production Amount
; 0.5 / 1 / 1.5 / 2 / 2.5
AnimalTrapTime=1 // Animal Trap Time
; 0.5 / 1 / 1.5
FarmResourceProductionTime=1 // Farm Resource Production Time
MachineResourceProductionTime=1 // Machine Resource Production Time
; 0.5 / 1 / 1.5 / 2 / 2.5
ElectricGeneration=1 // Power Generated
; 0.5 / 1 / 1.5
ElectricConsumption=1 // Power Consumption
; 0.5 / 1 / 1.5 / 2 / 2.5
ElectricOvercurrentLimit=1 // Power Limit
; 0.5 / 1 / 1.5
ElectricStandbyPower=1 // Standby PowerHard
; It works only when the difficulty is Custom.
[GameSettings/Basic]
; 0 <= value <= 100
NormalZombieHealth=27 // Light Zombie HP
SpecialZombieHealth=27 // Heavy Zombie HP
GiantZombieHealth=27 // Giant Zombie HP
BossZombieHealth=27 // Unique Zombie HP
ZombieDamage=27 // Zombie Damage
ZombieMovementSpeed=45 // Zombie Movement Speed
WorldZombieSpawn=34 // World Zombie Spawn Amount
WaveZombieHealth=41 // Wave Zombie HP
WaveNormalZombieAmount=66 // Light Zombie Amount
WaveSpecialZombieAmount=29 // Heavy Zombie Amount
WaveGiantZombieAmount=47 // Giant Zombie Amount
AnimalHealth=27 // Animal HP
AnimalDamage=28 // Animal Attack Damage
; 30 / 60 / 120 / 180 / 240
WorldNormalZombieRespawnTime=120 // Light Zombie Respawn Time
; 120 / 300 / 600 / 900 / 1200
WorldSpecialZombieRespawnTime=600 // Heavy Zombie Respawn Time
; 120 / 300 / 600 / 900 / 1200
WorldGiantZombieRespawnTime=600 // Giant Zombie Respawn Time
; It works only when the difficulty is Custom.
[GameSettings/Advanced]
; 0 = disable, 1 = enable
NoExperienceLoss=0 // No EXP Lost Upon Dying
NoDeathItemDrop=0 // No Items Drop Upon Dying
NoDeathEquipmentItemDrop=0 // No Equipment Drop Upon Dying
; 0 <= value <= 100
ResearchDataConsumption=50 // Research Data Consumption
FishSpeed=66 // Fish Speed
FishingGaugeDecrease=60 // Fish Power
SuperiorOrHigherEquipmentGainMultiplier=50 // High-Grade Equipment Drop Rate
BuildingHit=0 // Building HP
TrapDamage=34 // Trap Attack Damage
ResourcesReturnedAfterBuildingDestroyed=50 // Materials Return Rate After Building Destruction
; 1 / 2 / 3 / 4 / 5
AmountOfExperienceGained=1 // Gain EXP Amount
; 1 / 2 / 3
ResourceAcquisition=1 // Item Obtained Amount
; 0 / 1 / 2 / 5 / 10 / 12 / 15
InitialFoodAmount=5 // Initial Food Amount
; 240 / 360 / 480 / 600 / 720 / 840 / 960
NaturalObjectRespawnTime=720 // Natural Objects Respawn Time
SyntheticObjectRespawnTime=720 // Synthetic Objects Respawn Time
; 1 / 1.25 / 1.5 / 1.75 / 2
FarmResourceOutput=1 // Farm Resource Production Amount
; 0.5 / 1 / 1.5 / 2 / 2.5
MachineResourceOutput=1 // Machine Resource Production Amount
; 0.5 / 1 / 1.5 / 2 / 2.5
AnimalTrapTime=1 // Animal Trap Time
; 0.5 / 1 / 1.5
FarmResourceProductionTime=1 // Farm Resource Production Time
MachineResourceProductionTime=1 // Machine Resource Production Time
; 0.5 / 1 / 1.5 / 2 / 2.5
ElectricGeneration=1 // Power Generated
; 0.5 / 1 / 1.5
ElectricConsumption=1 // Power Consumption
; 0.5 / 1 / 1.5 / 2 / 2.5
ElectricOvercurrentLimit=1 // Power Limit
; 0.5 / 1 / 1.5
ElectricStandbyPower=1 // Standby PowerSurvival
; It works only when the difficulty is Custom.
[GameSettings/Basic]
; 0 <= value <= 100
NormalZombieHealth=37 // Light Zombie HP
SpecialZombieHealth=37 // Heavy Zombie HP
GiantZombieHealth=37 // Giant Zombie HP
BossZombieHealth=37 // Unique Zombie HP
ZombieDamage=37 // Zombie Damage
ZombieMovementSpeed=55 // Zombie Movement Speed
WorldZombieSpawn=47 // World Zombie Spawn Amount
WaveZombieHealth=58 // Wave Zombie HP
WaveNormalZombieAmount=77 // Light Zombie Amount
WaveSpecialZombieAmount=47 // Heavy Zombie Amount
WaveGiantZombieAmount=52 // Giant Zombie Amount
AnimalHealth=37 // Animal HP
AnimalDamage=37 // Animal Attack Damage
; 30 / 60 / 120 / 180 / 240
WorldNormalZombieRespawnTime=120 // Light Zombie Respawn Time
; 120 / 300 / 600 / 900 / 1200
WorldSpecialZombieRespawnTime=600 // Heavy Zombie Respawn Time
; 120 / 300 / 600 / 900 / 1200
WorldGiantZombieRespawnTime=600 // Giant Zombie Respawn Time
; It works only when the difficulty is Custom.
[GameSettings/Advanced]
; 0 = disable, 1 = enable
NoExperienceLoss=0 // No EXP Lost Upon Dying
NoDeathItemDrop=0 // No Items Drop Upon Dying
NoDeathEquipmentItemDrop=0 // No Equipment Drop Upon Dying
; 0 <= value <= 100
ResearchDataConsumption=50 // Research Data Consumption
FishSpeed=66 // Fish Speed
FishingGaugeDecrease=80 // Fish Power
SuperiorOrHigherEquipmentGainMultiplier=50 // High-Grade Equipment Drop Rate
BuildingHit=0 // Building HP
TrapDamage=34 // Trap Attack Damage
ResourcesReturnedAfterBuildingDestroyed=50 // Materials Return Rate After Building Destruction
; 1 / 2 / 3 / 4 / 5
AmountOfExperienceGained=1 // Gain EXP Amount
; 1 / 2 / 3
ResourceAcquisition=1 // Item Obtained Amount
; 0 / 1 / 2 / 5 / 10 / 12 / 15
InitialFoodAmount=2 // Initial Food Amount
; 240 / 360 / 480 / 600 / 720 / 840 / 960
NaturalObjectRespawnTime=720 // Natural Objects Respawn Time
SyntheticObjectRespawnTime=720 // Synthetic Objects Respawn Time
; 1 / 1.25 / 1.5 / 1.75 / 2
FarmResourceOutput=1 // Farm Resource Production Amount
; 0.5 / 1 / 1.5 / 2 / 2.5
MachineResourceOutput=1 // Machine Resource Production Amount
; 0.5 / 1 / 1.5 / 2 / 2.5
AnimalTrapTime=1 // Animal Trap Time
; 0.5 / 1 / 1.5
FarmResourceProductionTime=1 // Farm Resource Production Time
MachineResourceProductionTime=1 // Machine Resource Production Time
; 0.5 / 1 / 1.5 / 2 / 2.5
ElectricGeneration=1 // Power Generated
; 0.5 / 1 / 1.5
ElectricConsumption=1 // Power Consumption
; 0.5 / 1 / 1.5 / 2 / 2.5
ElectricOvercurrentLimit=1 // Power Limit
; 0.5 / 1 / 1.5
ElectricStandbyPower=1 // Standby PowerChallenge
; It works only when the difficulty is Custom.
[GameSettings/Basic]
; 0 <= value <= 100
NormalZombieHealth=48 // Light Zombie HP
SpecialZombieHealth=48 // Heavy Zombie HP
GiantZombieHealth=48 // Giant Zombie HP
BossZombieHealth=48 // Unique Zombie HP
ZombieDamage=48 // Zombie Damage
ZombieMovementSpeed=65 // Zombie Movement Speed
WorldZombieSpawn=60 // World Zombie Spawn Amount
WaveZombieHealth=66 // Wave Zombie HP
WaveNormalZombieAmount=88 // Light Zombie Amount
WaveSpecialZombieAmount=64 // Heavy Zombie Amount
WaveGiantZombieAmount=63 // Giant Zombie Amount
AnimalHealth=48 // Animal HP
AnimalDamage=49 // Animal Attack Damage
; 30 / 60 / 120 / 180 / 240
WorldNormalZombieRespawnTime=120 // Light Zombie Respawn Time
; 120 / 300 / 600 / 900 / 1200
WorldSpecialZombieRespawnTime=600 // Heavy Zombie Respawn Time
; 120 / 300 / 600 / 900 / 1200
WorldGiantZombieRespawnTime=600 // Giant Zombie Respawn Time
; It works only when the difficulty is Custom.
[GameSettings/Advanced]
; 0 = disable, 1 = enable
NoExperienceLoss=0 // No EXP Lost Upon Dying
NoDeathItemDrop=0 // No Items Drop Upon Dying
NoDeathEquipmentItemDrop=0 // No Equipment Drop Upon Dying
; 0 <= value <= 100
ResearchDataConsumption=50 // Research Data Consumption
FishSpeed=66 // Fish Speed
FishingGaugeDecrease=80 // Fish Power
SuperiorOrHigherEquipmentGainMultiplier=50 // High-Grade Equipment Drop Rate
BuildingHit=0 // Building HP
TrapDamage=34 // Trap Attack Damage
ResourcesReturnedAfterBuildingDestroyed=10 // Materials Return Rate After Building Destruction
; 1 / 2 / 3 / 4 / 5
AmountOfExperienceGained=1 // Gain EXP Amount
; 1 / 2 / 3
ResourceAcquisition=1 // Item Obtained Amount
; 0 / 1 / 2 / 5 / 10 / 12 / 15
InitialFoodAmount=1 // Initial Food Amount
; 240 / 360 / 480 / 600 / 720 / 840 / 960
NaturalObjectRespawnTime=720 // Natural Objects Respawn Time
SyntheticObjectRespawnTime=720 // Synthetic Objects Respawn Time
; 1 / 1.25 / 1.5 / 1.75 / 2
FarmResourceOutput=1 // Farm Resource Production Amount
; 0.5 / 1 / 1.5 / 2 / 2.5
MachineResourceOutput=1 // Machine Resource Production Amount
; 0.5 / 1 / 1.5 / 2 / 2.5
AnimalTrapTime=1 // Animal Trap Time
; 0.5 / 1 / 1.5
FarmResourceProductionTime=1 // Farm Resource Production Time
MachineResourceProductionTime=1 // Machine Resource Production Time
; 0.5 / 1 / 1.5 / 2 / 2.5
ElectricGeneration=1 // Power Generated
; 0.5 / 1 / 1.5
ElectricConsumption=1 // Power Consumption
; 0.5 / 1 / 1.5 / 2 / 2.5
ElectricOvercurrentLimit=1 // Power Limit
; 0.5 / 1 / 1.5
ElectricStandbyPower=1 // Standby PowerLegend
; It works only when the difficulty is Custom.
[GameSettings/Basic]
; 0 <= value <= 100
NormalZombieHealth=65 // Light Zombie HP
SpecialZombieHealth=65 // Heavy Zombie HP
GiantZombieHealth=65 // Giant Zombie HP
BossZombieHealth=65 // Unique Zombie HP
ZombieDamage=65 // Zombie Damage
ZombieMovementSpeed=80 // Zombie Movement Speed
WorldZombieSpawn=73 // World Zombie Spawn Amount
WaveZombieHealth=83 // Wave Zombie HP
WaveNormalZombieAmount=100 // Light Zombie Amount
WaveSpecialZombieAmount=82 // Heavy Zombie Amount
WaveGiantZombieAmount=73 // Giant Zombie Amount
AnimalHealth=65 // Animal HP
AnimalDamage=70 // Animal Attack Damage
; 30 / 60 / 120 / 180 / 240
WorldNormalZombieRespawnTime=120 // Light Zombie Respawn Time
; 120 / 300 / 600 / 900 / 1200
WorldSpecialZombieRespawnTime=600 // Heavy Zombie Respawn Time
; 120 / 300 / 600 / 900 / 1200
WorldGiantZombieRespawnTime=600 // Giant Zombie Respawn Time
; It works only when the difficulty is Custom.
[GameSettings/Advanced]
; 0 = disable, 1 = enable
NoExperienceLoss=0 // No EXP Lost Upon Dying
NoDeathItemDrop=0 // No Items Drop Upon Dying
NoDeathEquipmentItemDrop=0 // No Equipment Drop Upon Dying
; 0 <= value <= 100
ResearchDataConsumption=50 // Research Data Consumption
FishSpeed=66 // Fish Speed
FishingGaugeDecrease=100 // Fish Power
SuperiorOrHigherEquipmentGainMultiplier=50 // High-Grade Equipment Drop Rate
BuildingHit=0 // Building HP
TrapDamage=34 // Trap Attack Damage
ResourcesReturnedAfterBuildingDestroyed=0 // Materials Return Rate After Building Destruction
; 1 / 2 / 3 / 4 / 5
AmountOfExperienceGained=1 // Gain EXP Amount
; 1 / 2 / 3
ResourceAcquisition=1 // Item Obtained Amount
; 0 / 1 / 2 / 5 / 10 / 12 / 15
InitialFoodAmount=0 // Initial Food Amount
; 240 / 360 / 480 / 600 / 720 / 840 / 960
NaturalObjectRespawnTime=720 // Natural Objects Respawn Time
SyntheticObjectRespawnTime=720 // Synthetic Objects Respawn Time
; 1 / 1.25 / 1.5 / 1.75 / 2
FarmResourceOutput=1 // Farm Resource Production Amount
; 0.5 / 1 / 1.5 / 2 / 2.5
MachineResourceOutput=1 // Machine Resource Production Amount
; 0.5 / 1 / 1.5 / 2 / 2.5
AnimalTrapTime=1.5 // Animal Trap Time
; 0.5 / 1 / 1.5
FarmResourceProductionTime=1.5 // Farm Resource Production Time
MachineResourceProductionTime=1.5 // Machine Resource Production Time
; 0.5 / 1 / 1.5 / 2 / 2.5
ElectricGeneration=1 // Power Generated
; 0.5 / 1 / 1.5
ElectricConsumption=1 // Power Consumption
; 0.5 / 1 / 1.5 / 2 / 2.5
ElectricOvercurrentLimit=1 // Power Limit
; 0.5 / 1 / 1.5
ElectricStandbyPower=1 // Standby Power