Soulmask servers can modify the EXP rates to control how quickly players level up their various skills. This can greatly speed up progression and help players reach new content more quickly. Additionally, players can change settings such as building decay, hunger rates, and overall game difficulty from the same server settings menu, giving them greater control over gameplay and the ability to customize it to their liking.
1. Join the server.
2. Log in as admin. Learn how to here.
3. Select Open coefficient settings.
4. Go to the EXP & Growth tab.
5. Modify the EXP Multipliers as desired. Setting descriptions can be found below.
| Name | Description | Default | Difficulty Defaults |
|---|---|---|---|
| Awareness Strength EXP Multiplier | Whenever a player gains awareness experience, it will be multiplied by this value. Awareness experience is used to unlock new technologies. | 4 |
Casual - 2Easy - 1Normal - 1Hard - 1Master - 1
|
| Character EXP Multiplier | Whenever a player character or tribesman gains experience, it will be multiplied by this value. The greater the value, the more Body EXP a character gains. | 5 |
Casual - 2Easy - 1Normal - 1Hard - 1Master - 1
|
| Mask EXP Multiplier | Whenever a player gains mask experience, it will be multiplied by this value. The greater the value, the faster Mask EXP is gained. | 5 |
Casual - 2Easy - 1Normal - 1Hard - 1Master - 1
|
| Proficiency EXP Multiplier | Whenever a player character or tribesman gains proficiency experience, it will be multiplied by this value. Proficiency affects a character’s skill with tools, weapons and professions. | 5 |
Casual - 2Easy - 1Normal - 1Hard - 1Master - 1
|
| Collection EXP Multiplier | Whenever a player character or tribesman gains experience from collecting resources, it will be multiplied by this value. | 4 |
Casual - 2Easy - 1Normal - 1Hard - 1Master - 1
|
| Craft EXP Multiplier | Whenever a player character or tribesman gains experience from crafting, it will be multiplied by this value. | 4 |
Casual - 2Easy - 1Normal - 1Hard - 1Master - 1
|
| Monster-killing EXP Multiplier | Whenever a player character or tribesman gains experience from killing enemies, it will be multiplied by this value. | 4 |
Casual - 2Easy - 1Normal - 1Hard - 1Master - 1
|
| Other EXP Multiplier | Multiplier on experience gains from sources not covered by other experience multipliers. | 4 |
Casual - 2Easy - 1Normal - 1Hard - 1Master - 1
|
| Stat Points (Default, Characters) | Whenever a starting player character levels up, stat increases are multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1
|
| Stat Points (Available, Characters) | Whenever a starting player character levels up and gains stat points, the number is multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1
|
| HP/ATK/DEF Boost (Characters) | Whenever a starting player character levels up, HP/ATK/DEF gains are multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1
|
| Stat Points (Default, Barbarians) | Whenever a tribesman levels up or spawns, stat increases are multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1
|
| Stat Points (Available, Barbarians) | Whenever a tribesman levels up or spawns, available stat points are multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1
|
| HP/ATK/DEF Boost (Barbarians) | Whenever a tribesman levels up or spawns, HP/ATK/DEF gains are multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1
|
| Stat Points (Default, Animals) | When animals or machines spawn, stat increases are multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1
|
| Stat Points (Available, Animals) | When animals or machines spawn, available stat points are multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1
|
| HP/ATK/DEF Boost (Animals) | When animals or machines spawn, HP/ATK/DEF gains are multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1
|
| Kill EXP Sharing Coefficient | When a player gains EXP from kills, nearby tribe members receive a portion based on this value. | 0.8 |
Casual - 0.4Easy - 0.2Normal - 0.2Hard - 0.2Master - 0.2
|
| Max Awareness Strength | The maximum awareness level players can reach. | 60 |
Casual - 60Easy - 60Normal - 60Hard - 60Master - 60
|
| Training Ground EXP Multiplier | Multiplier for training ground EXP gain. | 20 |
Casual - 10Easy - 5Normal - 5Hard - 5Master - 5
|
| Deployed Tribesmen EXP Share | EXP sharing coefficient for deployed tribesmen. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1
|
| Followers EXP Share | EXP sharing coefficient for mounts and non-humanoid followers. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1
|
| Elite/Boss Proficiency Coefficient | Controls starting and max proficiency scaling for elites/bosses. | 0 |
Casual - 0Easy - 0Normal - 0.5Hard - 1Master - 1
|