The Hytale permission system is a core server management tool that determines which actions and commands players can access within a world. Administrators primarily manage these rights through a centralized permissions.json file or by using in-game commands. The system is designed around both individual user assignments and group-based roles, allowing complex hierarchies in which moderators can inherit basic player permissions while gaining unique administrative tools. Beyond simple access, permissions are essential for using advanced features such as world-editing tools, managing server backups, and enforcing moderation via bans or kicks.
Note: Learn how to set up permissions on a Hytale server here.
| Command | Permission | Description |
|---|---|---|
| Ambience | hytale.ambience.command |
Manage ambience in worlds |
| Ambience > Emitter | hytale.ambience.command.ambience.emitter |
Manage ambience emitters in worlds |
| Ambience > Emitter > Add | hytale.ambience.command.ambience.emitter.add |
Add an ambient emitter entity to this position in the world |
| Ambience > Setmusic | hytale.ambience.command.ambience.setmusic |
Sets the forced ambience music on the world |
| Ambience > Clear | hytale.ambience.command.ambience.clear |
Resets all forced ambience settings on the world |
| Assets | hytale.system.command.assets |
Commands related to assets |
| Assets > Tags | hytale.system.command.assets.tags |
Display assets with a specific tag |
| Assets > Duplicates | hytape.system.command.assets.duplicates |
Display a list of all duplicated common assets |
| Assets > Longest | hytale.system.command.assets.longest |
|
| Auth | hytale.system.command.auth |
Manage server authentication |
| Auth > Status | hytale.system.command.auth.status |
Show current authentication status |
| Auth > Login | hytale.system.command.auth.login |
Authenticate the server |
| Auth > Login > Browser | hytale.system.command.auth.login.browser |
Start OAuth2 browser flow (for local servers) |
| Auth > Login > Device | hytale.system.command.auth.login.device |
Start OAuth2 device flow (for headless/remote servers) |
| Auth > Select | hytale.system.command.auth.select |
Select a game profile when multiple are available |
| Auth > Login | hytale.system.command.auth.logout |
Clear server credentials |
| Auth > Cancel | hytale.system.command.auth.cancel |
Cancel active login flow |
| Auth > Persistence | hytale.system.command.auth.persistence |
View or change credential storage method |
| Backup | hytale.system.command.backup |
Run a backup of the universe |
| Ban | hytale.accesscontrolmodule.command.ban |
Ban a player |
| Bindings | hytale.servermanager.command.bindings |
|
| Block | hytale.universe.command.block |
Block related commands |
| Block > Set | hytale.universe.command.block.set |
Set a block |
| Block > Setticking | hytale.universe.command.block.setticking |
Set block ticking |
| Block > Get | hytale.universe.command.block.get |
Get a block |
| Block > Getstate | hytale.universe.command.block.getstate |
Get a blockstate |
| Block > Row | hytale.universe.command.block.row |
Spawn base blocks match a wildcard in a line from the player's feet in the direction they're facing |
| Block > Bulk | hytale.universe.command.block.bulk |
Block commands which impact a lot of blocks |
| Block > Bulk > Find | hytale.universe.command.block.bulk.find |
|
| Block > Bulk > Find-Here | hytale.universe.command.block.bulk.find-here |
Find a block around where the player is |
| Block > Bulk > Replace | hytale.universe.command.block.bulk.replace |
|
| Block > Inspectphys | hytale.universe.command.block.inspectphys |
Debug view of blocks that have physics or are deco blocks |
| Block > Inspectfiller | hytale.universe.command.block.inspectfiller |
Debug view of blocks that have filler data |
| Block > Inspectrotation | hytale.universe.command.block.inspectrotation |
|
| Block > Setstate | hytale.universe.command.block.setstate |
|
| Blockselect | hytale.universe.command.blockselect |
Setup the builder tools clipboard with selected blocks for easy testing |
| Blockset | hytale.blocksetmodule.command.blockset |
List the block sets and contents |
| Blockspawner | hytale.blockspawner.command.blockspawner |
Commands for working with block spawners |
| Blockspawner > Set | hytale.blockspawner.command.blockspawner.set |
Sets a BlockSpawner id for a BlockSpawner block the player is looking at |
| Blockspawner > Get | hytale.blockspawner.command.blockspawner.get |
Gets a BlockSpawner id for a BlockSpawner block the player is looking at |
| Buildertoolslegend | hytale.system.command.buildertoolslegend |
Show or hide the builder tools legend HUD component |
| Camshake | hytale.camera.command.camshake |
Commands for manipulating camera effects |
| Camshake > Damage | hytale.camera.command.camshake.damage |
Adds damage to the target player to test a specfic effect or damage source |
| Camshake > Debug | hytale.camera.command.camshake.debug |
Adds a camera effect to the target player with the provided intensity |
| Checkpoint | hytale.parkour.command.checkpoint |
Commands related to the parkour system |
| Checkpoint > Add | hytale.parkour.command.checkpoint.add |
Add a checkpoint |
| Checkpoint > Remove | hytale.parkour.command.checkpoint.remove |
Remove a checkpoint |
| Checkpoint > Reset | hytale.parkour.command.checkpoint.reset |
Reset current progress |
| Chunk | hytape.system.command.chunk |
Commands related to chunks |
| Chunk > Fixheight | hytape.system.command.chunk.fixheight |
Regenerate chunk lighting |
| Chunk > Forcetick | hytape.system.command.chunk.forcetick |
Forces all blocks in a chunk to tick |
| Chunk > Info | hytape.system.command.chunk.info |
Get information about a chunk |
| Chunk > Lighting | hytape.system.command.chunk.lighting |
Print lighting info of a chunk to console |
| Chunk > Load | hytape.system.command.chunk.load |
Load a chunk in a world |
| Chunk > Loaded | hytape.system.command.chunk.loaded |
Display loaded chunk information for a player |
| Chunk > Marksave | hytape.system.command.chunk.marksave |
Mark a chunk to be saved in a world |
| Chunk > Maxsendrate | hytape.system.command.chunk.maxsendrate |
Set or view chunk send rate settings for a player |
| Chunk > Regenerate | hytape.system.command.chunk.regenerate |
Regenerate a chunk |
| Chunk > Resend | hytape.system.command.chunk.resend |
Force resend all chunks to a player |
| Chunk > Tint | hytape.system.command.chunk.tint |
Tint the chunk the player is standing in |
| Chunk > Tracker | hytape.system.command.chunk.tracker |
Display chunk tracker information for a player |
| Chunk > Unload | hytape.system.command.chunk.unload |
Unload a chunk |
| Clearblocks | hytale.buildertools.command.clearblocks |
Set all blocks in a player's selection to Empty, or all blocks within a specified area |
| Cleardithistory | hytale.buildertools.command.clearedithistory |
Clear clipboard history |
| Clearentities | hytale.editor.selection.clipboard |
Remove all entities within the current selection |
| Commands | hytale.system.command.commands |
Commands related to commands |
| Commands > Dump | hytale.system.command.commands.dump |
Dump all registered commands to a file |
| Contractselection | hytale.buildertools.command.contractselection |
Make a selection smaller in all directions, or by the specified amount in a direction |
| Convertprefabs | hytale.system.command.convertprefabs |
Convert prefabs to the latest format |
| Copy | hytale.editor.selection.clipboard |
Copy the contents of a selection in the world, starting in the clipboard to paste |
| Curesthis | hytale.portals.command.cursethis |
Curses the item held in hand |
| Cut | hytale.editor.selection.clipboard |
Cut the contents of a selection from the world, storing it in the clipboard to baste |
| Damage | hytale.command.damage.self |
Damages the player |
| Debug | hytale.debugplugin.command.debug |
Debug commands |
| Debug > Shape | hytale.debugplugin.command.debug.shape |
Debug shape commands |
| Debug > Shape > Sphere | hytale.debugplugin.command.debug.shape.sphere |
Display a debug sphere at the player's position |
| Debug > Shape > Cube | hytale.debugplugin.command.debug.shape.cube |
Display a debug cube at the player's position |
| Debug > Shape > Cylinder | hytale.debugplugin.command.debug.shape.cylinder |
Display a debug cylinder at the player's position |
| Debug > Shape > Cone | hytale.debugplugin.command.debug.shape.cone |
Display a debug cone at the player's position |
| Debug > Shape > Arrow | hytale.debugplugin.command.debug.shape.arrow |
Display a debug arrow at the player's position |
| Debug > Shape > Showforce | hytale.debugplugin.command.debug.shape.showforce |
Toggle the display of force debug shapes |
| Debug > Shape > Clear | hytale.debugplugin.command.debug.shape.clear |
Clear all debug shapes for all players in the world |
| Debugplayerposition | hytale.system.command.debugplayerposition |
Help with debugging player position (for client desync) |
| Delete | hytale.commandmacro.command.delete |
Sets the current selection to empty / deletes things |
| Deselect | hytale.buildertools.command.deselect |
Clear current selection |
| Desyncdamage | hytale.damagemodule.command.desyncdamage |
Toggle desync damage mode for testing purposes |
| Droplist | hytale.assetmodule.command.droplist |
Simulate the drops for a given droplist |
| Echo | hytale.commandmacro.command.echo |
Echoes the text inputted to the user |
| Editlilne | hytale.buildertools.command.editline |
Draw a line of blocks between two points |
| Editprefab | hytale.buildertools.command.editprefab |
Commands for editing prefabs and creating new ones |
| Editprefab > Exit | hytale.buildertools.command.editprefab.exit |
Exit the prefab editing world, losing any unsaved changes |
| Editprefab > Load | hytale.buildertools.command.editprefab.load |
Create an empty world and paste a prefab in it to begin editiing |
| Editprefab > New | hytale.buildertools.command.editprefab.new |
Create an empty world to build a new prefab in from the ground up |
| Editprefab > Select | hytale.buildertools.command.editprefab.select |
Select the pre-existing area of the prefab that the player is looking at within 200 blocks |
| Editprefab > Save | hytale.buildertools.command.editprefab.save |
Save the prefab using the existing area or the currently selected area, also executing any cleanup tasks |
| Editprefab > Saveui | hytale.buildertools.command.editprefab.saveui |
Open the save UI to configure and save prefabs in the edit session |
| Editprefab > Kill | hytale.buildertools.command.editprefab.kill |
Despawn all entities in the currently selected prefab |
| Editprefab > Saveas | hytale.buildertools.command.editprefab.saveas |
Save a selected prefab into a different file |
| Editprefab > Setbox | hytale.buildertools.command.editprefab.setbox |
Set the bounding box of the currently selected prefab |
| Editprefab > Info | hytale.buildertools.command.editprefab.info |
Gives general information about the prefab selected |
| Editprefab > Tp | hytale.buildertools.command.editprefab.tp |
Open the teleport UI to teleport to a loaded prefab in the edit session |
| Editprefab > Modified | hytale.buildertools.command.editprefab.modified |
List all modified prefabs with unsaved changes |
| Emote | hytale.cosmeticsmodule.command.emote |
Play an emote |
| Entity | hytale.system.command.entity |
Prefix for entity related commands |
| Entity > Clone | hytale.system.command.entity.clone |
Clone specified entity |
| Entity > Remove | hytale.system.command.entity.remove |
Remove an entity |
| Entity > Dump | hytale.system.command.entity.dump |
Dump the saved data for an entity |
| Entity > Clean | hytale.system.command.entity.clean |
Remove all entities |
| Entity > Lod | hytale.system.command.entity.lod |
Set the entity level of detail ratio |
| Entity > Tracker | hytale.system.command.entity.tracker |
Display player entity tracker information |
| Entity > Resend | hytale.system.command.entity.resend |
Resend all tracked entities to a player |
| Entity > Nameplate | hytale.system.command.entity.nameplate |
Modify an entity's Nameplate component |
| Entity > Stats | hytale.system.command.entity.stats |
Prefix for entity stat operation commands |
| Entity > Stats > Dump | hytale.system.command.entity.stats.dump |
Dump all statistics of an entity |
| Entity > Stats > Get | hytale.system.command.entity.stats.get |
Retrieve the value of a specified stat on an entity |
| Entity > Stats > Set | hytale.system.command.entity.stats.set |
Set the value of a specified stat on an entity to a specified value |
| Entity > Stats > Settomax | hytale.system.command.entity.stats.settomax |
Set a stat to its max value |
| Entity > Stats > Reset | hytale.system.command.entity.stats.reset |
Reset the value of a specified stat on an entity to its initial value |
| Entity > Stats > Add | hytale.system.command.entity.stats.add |
Increment (or decrement if negative) the value of a specified stat on an entity |
| Entity > Snapshot | hytale.system.command.entity.snapshot |
Commands related to entity snapshots |
| Entity > Snapshot > Length | hytale.system.command.entity.snapshot.length |
Set length of snapshot history |
| Entity > Snapshot > History | hytale.system.command.entity.snapshot.history |
Prints snapshot history |
| Entity > Effect | hytale.system.command.entity.effect |
Apply an effect to the specified entities |
| Entity > Interactable | hytale.system.command.entity.interactable |
Enable or disable the Interactable component on selected entities |
| Entity > Intangible | hytale.system.command.entity.intangible |
Add or remove the Intangible component on selected entities |
| Entity > Invulnerable | hytale.system.command.entity.invulnerable |
Add or remove the Invulnerable component on selected entities |
| Entity > Hidefromadventureplayers | hytale.system.command.entity.hidefromadventureplayers |
Hide selected entities from adventure mode players |
| Entity > Count | hytale.system.command.entity.count |
Print the entity count in the world |
| Environment | hytale.buildertools.command.environment |
Sets the environment in the selected area |
| Eventtitle | hytale.system.command.eventtitle |
Show an event title to all players on the server (for testing purposes) |
| Expand | hytale.buildertools.command.expand |
Expand a selection in all directions, or by the specified amount in a direction |
| Extendface | hytale.buildertools.command.extendface |
Extend the target face |
| Fillblocks | hytale.buildertools.command.fillblocks |
Fill all air within a sleection with the specified block types |
| Fillsignature | hytale.commandmacro.command.fillsignature |
Fills a player's signature energy |
| Flip | hytale.buildertools.command.flip |
Flip the blocks in the clipboard |
| Fluid | hytale.fluid.command.fluid |
Fluid debug commands |
| Fluid > Set | hytale.fluid.command.fluid.set |
Changes the fluid at the target position |
| Fluid > Get | hytale.fluid.command.fluid.get |
Gets the fluid at the target position |
| Fluid > Setradius | hytale.fluid.command.fluid.setradius |
Changes the fluid at the player position in a given radius |
| Fragment | hytale.portals.command.fragment |
Commands when inside a portal fragment |
| Fragment > Timer | hytale.portals.command.fragment.timer |
Set the remaining timer on the fragment |
| Gamemode | hytale.command.gamemode.self |
Change player game mode |
| Git | hytale.system.command.git |
Commands for git operations on assets and prefabs |
| Git > Assets | hytale.system.command.git.assets |
Commands for updating assets via git |
| Git > Assets > Status | hytale.system.command.git.assets.status |
Check git status for assets |
| Git > Assets > Reset | hytale.system.command.git.assets.reset |
Reset assets to HEAD |
| Git > Assets > Pull | hytale.system.command.git.assets.pull |
Pull assets from git |
| Git > Prefabs | hytale.system.command.git.prefabs |
Commands for updating prefabs via git |
| Git > Prefabs > Status | hytale.system.command.git.prefabs.status |
Check git status for prefabs |
| Git > Prefabs > Commit | hytale.system.command.git.prefabs.commit |
Commit prefabs changes |
| Git > Prefabs > Pull | hytale.system.command.git.prefabs.pull |
Pull prefabs from git |
| Git > Prefabs > Push | hytale.system.command.git.prefabs.push |
Push prefabs to git |
| Git > Prefabs > All | hytale.system.command.git.prefabs.all |
Perform all git operations (commit, pull, push) for prefabs |
| Give | hytale.command.give.self |
Gives an item to a player |
| Give > Armor | hytale.command.give.self.armor |
Give armor to players based on a search string |
| Gmask | hytale.buildertools.command.gmask |
Sets the global block mask |
| Gmask > Clear | hytale.buildertools.command.gmask.clear |
Clear/disables the global block mask |
| Heal | hytale.commandmacro.command.heal |
Heals up to the max stamina and health |
| Help | hytale.system.command.help |
Display command help |
| Hide | hytale.system.command.hide |
Hide and show players from/to other players |
| Hide > Show | hytale.system.command.hide.show |
Show a player to a target player or all players |
| Hide > All | hytale.system.command.hide.all |
Hide all players from each other |
| Hide > Showall | hytale.system.command.hide.showall |
Show all players to each other |
| Hitbox | hytale.collisionmodule.command.hitbox |
Return the hitbox data for the given hitbox id |
| Hitbox > Extents | hytale.collisionmodule.command.hitbox.extents |
Calculate the total number of filler blocks needed for all hitboxes |
| Hitboxcollision | hytale.system.command.hitboxcollision |
Commands to add/remove a HitboxCollision component to an entity/self |
| Hitboxcollision > Add | hytale.system.command.hitboxcollision.add |
Commands to add a HitboxCollision component to an entity/self |
| Hitboxcollision > Add > Entity | hytale.system.command.hitboxcollision.add.entity |
Commands to add a HitboxCollision component to an entity |
| Hitboxcollision > Add > Self | hytale.system.command.hitboxcollision.add.self |
Commands to add a HitboxCollision component to self |
| Hitboxcollision > Remove | hytale.system.command.hitboxcollision.remove |
Commands to remove a HitboxCollision component to an entity/self |
| Hitboxcollision > Remove > Entity | hytale.system.command.hitboxcollision.remove.entity |
Commands to remove a HitboxCollision component to an entity |
| Hitboxcollision > Remove > Self | hytale.system.command.hitboxcollision.remove.self |
Commands to remove a HitboxCollision component to self |
| Hitdetection | hytale.system.command.hitdetection |
Toggles visual debug |
| Hollow | hytale.buildertools.command.hollow |
Sets the material on the inside of the selection, excluding walls of the set thickness |
| Hotbar | hytale.buildertools.command.hotbar |
Sets the hotbar to a previously saved value |
| Hub | hytale.creativehub.command.hub |
Return to the Cosmos of Creativity hub |
| Hudtest | hytale.system.command.hudtest |
Hides the hotbar to test if the HudManager systems are working properly |
| Importimage | hytale.buildertools.command.importimage |
Open the image to blocks import tool |
| Importobj | hytale.editor.selection.clipboard |
Open the OBJ to voxel import tool |
| Instances | hytale.instances.command.instances |
Commands that work with world instances |
| Instances > Edit | hytale.instances.command.instances.edit |
Commands that edit world instances |
| Instances > Edit > New | hytale.instances.command.instances.edit.new |
Creates a new instance asset |
| Instances > Edit > Copy | hytale.instances.command.instances.edit.copy |
Creates a new instance asset by cleanly duplicating another one |
| Instances > Edit > Load | hytale.instances.command.instances.edit.load |
Loads an existing instance asset in edit mode |
| Instances > Edit > List | hytale.instances.command.instances.edit.list |
Lists all the available instance assets |
| Instances > Spawn | hytale.instances.command.instances.spawn |
Creates a new world instance of an instance asset and teleports if a player |
| Instances > Exit | hytale.instances.command.instances.exit |
Exit the current instance |
| Instances > Migrate | hytale.instances.command.instances.migrate |
Migrate the instance |
| Interaction | hytale.interactionmodule.command.interaction |
Interaction execution commands |
| Interaction > Run | hytale.interactionmodule.command.interaction.run |
Run an interaction |
| Interaction > Run > Specific | hytale.interactionmodule.command.interaction.run.specific |
Run a specific interaction |
| Interaction > Snapshotsource | hytale.interactionmodule.command.interaction.snapshotsource |
Get or set the snapshot source for interactions |
| Interaction > Snapshotsource > Set | hytale.interactionmodule.command.interaction.snapshotsource.set |
Set the snapshot source for interactions |
| Interaction > Clear | hytale.interactionmodule.command.interaction.clear |
Clear a player's interactions |
| Inventory | hytale.system.command.inventory |
Manage player inventories |
| Inventory > Clear | hytale.system.command.inventory.clear |
Clear the inventory of all items |
| Inventory > See | hytale.system.command.inventory.see |
View another player's inventory |
| Inventory > Item | hytale.system.command.inventory.item |
Open the container of the item currently held |
| Inventory > Backpack | hytale.system.command.inventory.backpack |
View or resize the backpack |
| Itemstate | hytale.system.command.itemstate |
Set the state of the item currently held |
| Kick | hytale.system.command.kick |
Kick a player |
| Kill | hytale.command.kill.self |
Kills and respawns the player |
| Landiscovery | hytale.landiscovery.command.landiscovery |
Enable or disable lan discovery |
| Lang | hytale.i18nmodule.command.lang |
Internationalization related commands |
| Lang > Gen | hytale.i18nmodule.command.lang.gen |
Generate default localization files |
| Leave | hytale.portals.command.leave |
Leave the Fragment world currently in |
| Lighting | hytale.system.command.lighting |
Commands for managing world lighting |
| Lighting > Calculation | hytale.system.command.lighting.calculation |
Change the lighting calculation used in a world |
| Lighting > Get | hytale.system.command.lighting.get |
Get the light value at a specific position |
| Lighting > Invalidate | hytale.system.command.lighting.invalidate |
Force all loaded chunks to have their lighting updated |
| Lighting > Info | hytale.system.command.lighting.info |
Display lighting information |
| Lighting > Send | hytale.system.command.lighting.send |
Commands for toggling lighting data sending |
| Lighting > Send > Local | hytale.system.command.lighting.send.local |
Toggle sending local lighting data |
| Lighting > Send > Global | hytale.system.command.lighting.send.global |
Toggle sending global lighting data |
| Log | hytale.system.command.log |
Set various log levels |
| Maxplayers | hytale.system.command.maxplayers |
Set the max player count |
| Memories | hytale.memories.command.memories |
Memories commands |
| Memories > Clear | hytale.memories.command.memories.clear |
Clear all memories |
| Memories > Capacity | hytale.memories.command.memories.capacity |
Set capacity of memories |
| Memories > Level | hytale.memories.command.memories.level |
Get the memories level |
| Memories > Unlockall | hytale.memories.command.memories.unlockall |
Unlock all memories |
| Memories > Setcount | hytale.memories.command.memories.setcount |
Set the nuymber of recorded memories for testing |
| Messagetest | hytale.system.command.messagetest |
Test sending messages with nested translated parameter messages |
| Model | hytale.model.command.model |
Open the model selection page |
| Model > Set | hytale.model.command.model.set |
Set the model |
| Model > Reset | hytale.model.command.model.reset |
Reset the model to the default skin-based model |
| Mount | hytale.mounts.command.mount |
Commands relating to mounting entities/blocks |
| Mount > Dismount | hytale.mounts.command.mount.dismount |
Dismount from whatever is currently mounted |
| Mount > Check | hytale.mounts.command.mount.check |
Check the mounted status |
| Move | hytale.buildertools.command.move |
Move the selection and its contents by the specified amount in the direction the player is looking, or in a specified direction |
| Neardeath | hytale.commandmacro.command.neardeath |
Set health to 1 |
| Network | hytale.system.command.network |
Commands for network-specific utilities |
| Network > Latencysimulation | hytale.system.command.network.latencysimulation |
Commands for latency simulation settings |
| Network > Latencysimulation > Set | hytale.system.command.network.latencysimulation.set |
Set latency simulation for a player's connection |
| Network > Latencysimulation > Reset | hytale.system.command.network.latencysimulation.reset |
Reset (remove) latency simulation for a player's connection |
| Networkchunksending | hytale.system.command.networkchunksending |
Stop sending chunks over the network |
| Noon | hytale.commandmacro.command.noon |
Sets the time to noon and pauses |
| Notify | hytale.system.command.notify |
Send a notification to all players across all worlds |
| NPC | hytale.npc.command.npc |
Commands relating to NPCs |
| NPC > All | hytale.npc.command.npc.all |
Spawn all NPC Roles |
| NPC > Appearance | hytale.npc.command.npc.appearance |
Set the model of an NPC |
| NPC > Attack | hytale.npc.command.npc.attack |
Set an attack sequence that will override the normal attack for this NPC |
| NPC > Attack > Clear | hytale.npc.command.npc.attack.clear |
Clear overrding attack sequence |
| NPC > Benchmark | hytale.npc.command.npc.benchmark |
Collect role metrics |
| NPC > Blackboard | hytale.npc.command.npc.blackboard |
Commands relating to the NPC blackboard |
| NPC > Blackboard > Chunks | hytale.npc.command.npc.blackboard.chunks |
Get information about block positions in chunks |
| NPC > Blackboard > Chunk | hytale.npc.command.npc.blackboard.chunk |
Get information about block positions for a specified chunk |
| NPC > Blackboard > Drop | hytale.npc.command.npc.blackboard.drop |
Clear entire blackboard cache |
| NPC > Blackboard > Views | hytale.npc.command.npc.blackboard.views |
List all existing partial views of the blackboard |
| NPC > Blackboard > View | hytale.npc.command.npc.blackboard.view |
Get detailed info about a given blocktype view |
| NPC > Blackboard > Blockevents | hytale.npc.command.npc.blackboard.blockevents |
Get info about the block event view |
| NPC > Blackboard > Entityevents | hytale.npc.command.npc.blackboard.entityevents |
Get info about the entity event view |
| NPC > Blackboard > Resourceviews | hytale.npc.command.npc.blackboard.resourceviews |
List all existing resource views of the blackboard |
| NPC > Blackboard > Resourceview | hytale.npc.command.npc.blackboard.resourceview |
Get detailed info about a given resource view |
| NPC > Blackboard > Reserve | hytale.npc.command.npc.blackboard.reserve |
Reserve or release an NPC |
| NPC > Blackboard > Reservation | hytale.npc.command.npc.blackboard.reservation |
Check on reservation status of an NPC |
| NPC > Clean | hytale.npc.command.npc.clean |
Remove all NPCs |
| NPC > Debug | hytale.npc.command.npc.debug |
Commands relating to NPC debug flags |
| NPC > Debug > Show | hytale.npc.command.npc.debug.show |
Show debug flags of selected NPCs |
| NPC > Debug > Set | hytale.npc.command.npc.debug.set |
Set debug flags of selected NPCs |
| NPC > Debug > Toggle | hytale.npc.command.npc.debug.toggle |
Toggle debug flags of selected NPCs |
| NPC > Debug > Defaults | hytale.npc.command.npc.debug.defaults |
Enable all default debug flags on selected NPCs |
| NPC > Debug > Clear | hytale.npc.command.npc.debug.clear |
Clear debug flags on selected NPCs |
| NPC > Debug > Presets | hytale.npc.command.npc.debug.presets |
Show all available debug flags and presets or show all flags for a specific preset |
| NPC > Dump | hytale.npc.command.npc.dump |
Dump all component info about an NPC |
| NPC > Flock | hytale.npc.command.npc.flock |
Add or remove NPCs from a flock |
| NPC > Flock > Leave | hytale.npc.command.npc.flock.leave |
Remove all NPCs in view from their flocks |
| NPC > Flock > Grab | hytale.npc.command.npc.flock.grab |
Pull all flockless NPCs in view into the player's flock |
| NPC > Flock > Join | hytale.npc.command.npc.flock.join |
Join the target NPC's flock |
| NPC > Flock > Playerleave | hytale.npc.command.npc.flock.playerleave |
Leave the current flock |
| NPC > Freeze | hytale.npc.command.npc.freeze |
Freeze an NPC |
| NPC > Give | hytale.npc.command.npc.give |
Give an item to an NPC |
| NPC > Give > Nothing | hytale.npc.command.npc.give.nothing |
Clear the held item of an NPC |
| NPC > Path | hytale.npc.command.npc.path |
Set a transient path on the target NPC using a series of comma-separated rotations and distances |
| NPC > Path > Polygon | hytale.npc.command.npc.path.polygon |
Set a transient path on the target NPC using a polygon with a defined number of sides |
| NPC > Role | hytale.npc.command.npc.role |
Change the role of an NPC |
| NPC > Runtests | hytale.npc.command.npc.runtests |
Run a set of test NPCs |
| NPC > Sensorstats | hytale.npc.command.npc.sensortats |
Dump sensor related information |
| NPC > Spawn | hytale.npc.command.npc.spawn |
Spawn NPCs |
| NPC > Step | hytale.npc.command.npc.step |
Move the NPC behavior forward a set of number of execution steps |
| NPC > Test | hytale.npc.command.npc.test |
NPC test commands |
| NPC > Test > Probe | hytale.npc.command.npc.test.probe |
Test Probe classes with player at current position |
| NPC > Thaw | hytale.npc.command.npc.thaw |
Unfreeze an NPC |
| NPC > Message | hytale.npc.command.npc.message |
Send a beacon message to an NPC |
| Objective | hytale.objectives.command.objective |
Commands related to objectives |
| Objective > Start | hytale.objectives.command.objective.start |
Commands to start an objective or objective line |
| Objective > Start > Objective | hytale.objectives.command.objective.start.objective |
Start an objective |
| Objective > Start > Line | hytale.objectives.command.objective.start.line |
Start an objective line |
| Objective > Complete | hytale.objectives.command.objective.complete |
Commands to complete either a task, taskSet, or objective |
| Objective > Complete > Task | hytale.objectives.command.objective.complete.task |
Complete a task based on its index in the current taskSet of the objective |
| Objective > Complete > Taskset | hytale.objectives.command.objective.complete.taskset |
Complete the current taskSet of the objective |
| Objective > Complete > Objective | hytale.objectives.command.objective.complete.objective |
Complete an objective |
| Objective > Panel | hytale.objectives.command.objective.panel |
Open the objective panel admin |
| Objective > History | hytale.objectives.command.objective.history |
Print the history of completed objectives and objective lines |
| Objective > Locationmarker | hytale.objectives.command.objective.locationmarker |
Commands to add/enable/disable ObjectiveLocationMarker |
| Objective > Locationmarker > Add | hytale.objectives.command.objective.locationmarker.add |
Add an ObjectiveLocationMarker |
| Objective > Locationmarker > Enable | hytale.objectives.command.objective.locationmarker.enable |
Enable ObjectiveLocationMarker for a specified world |
| Objective > Locationmarker > Disable | hytale.objectives.command.objective.locationmarker.disable |
Disable ObjectiveLocationMarker for a specified world |
| Objective > Reachlocationmarker | hytale.objectives.command.objective.reachlocationmarker |
Commands to add ReachLocationMarker |
| Objective > Reachlocationmarker > Add | hytale.objectives.command.objective.reachlocationmarker.add |
Add a ReachLocationMarker |
| OP > Add | hytale.command.op.add |
Adds a player to the operator permission group |
| OP > Remove | hytale.command.op.remove |
Removes a player from the operator permission group |
| Packetstats | hytale.system.command.packetstats |
Display packet statistics for a specific packet |
| Packs | hytale.system.command.packs |
Commands related to asset packs |
| Packs > List | hytale.system.command.packs.list |
List all loaded asset packs |
| Particle | hytale.system.command.particle |
Commands related to particle systems |
| Particle > Spawn | hytale.system.command.particle.spawn |
Spawn a particle system at the player's position |
| Paste | hytale.editor.selection.clipboard |
Paste the contents of the clipboard |
| Path | hytale.path.command.path |
Commands for managing NPC patrol paths |
| Path > List | hytale.path.command.path.list |
List all active patrol paths for a world and their states |
| Path > Nodes | hytale.path.command.path.nodes |
List all nodes and information for a given path |
| Path > New | hytale.path.command.path.new |
Start a new NPC patrol path |
| Path > Edit | hytale.path.command.path.edit |
Prepare to edit an existing NPC path |
| Path > Add | hytale.path.command.path.add |
Add an NPC patrol path node |
| Path > Merge | hytale.path.command.path.merge |
Merge a second path into the path currently being edited |
| Path > Update | hytale.path.command.path.update |
Commands for updating prefab path markers |
| Path > Update > Pause | hytale.path.command.path.update.pause |
Update the pause time at the given node |
| Path > Update > Observationangle | hytale.path.command.path.update.observationangle |
Update the observation angle at the given node |
| Perm | hytale.permissionsmodule.command.perm |
Permissions |
| Perm > Group | hytale.permissionsmodule.command.perm.group |
Group permissions |
| Perm > Group > List | hytale.permissionsmodule.command.perm.group.list |
List a group's permissions |
| Perm > Group > Add | hytale.permissionsmodule.command.perm.group.add |
Add permissions to a group |
| Perm > Group > Remove | hytale.permissionsmodule.command.perm.group.remove |
Remove permissions from a group |
| Perm > User | hytale.permissionsmodule.command.perm.user |
User permissions |
| Perm > User > List | hytale.permissionsmodule.command.perm.user.list |
List a user's permissions |
| Perm > User > Add | hytale.permissionsmodule.command.perm.user.add |
Add permissions to a user |
| Perm > User > Remove | hytale.permissionsmodule.command.perm.user.remove |
Remove permissions from a user |
| Perm > User > Group | hytale.permissionsmodule.command.perm.user.group |
User groups |
| Perm > User > Group > List | hytale.permissionsmodule.command.perm.user.group.list |
List a user's groups |
| Perm > User > Group > Add | hytale.permissionsmodule.command.perm.user.group.add |
Add user to group |
| Perm > User > Group > Remove | hytale.permissionsmodule.command.perm.user.group.remove |
Remove user from group |
| Perm > Test | hytale.permissionsmodule.command.perm.test |
Test permissions |
| Pidcheck | hytale.system.command.pidcheck |
Check if a PID is running |
| Ping | hytale.system.command.ping |
Network ping information |
| Ping > Clear | hytale.system.command.ping.clear |
Clear ping information history |
| Ping > Graph | hytale.system.command.ping.graph |
Print ping information as a graph |
| Play | hytale.singleplayermodule.command.play |
Toggle server access for play modes |
| Play > Lan | hytale.singleplayermodule.command.play.lan |
Toggle LAN play access |
| Play > Friend | hytale.singleplayermodule.command.play.friend |
Toggle friend play access |
| Play > Online | hytale.singleplayermodule.command.play.online |
Toggle online play access |
| Player | hytale.system.command.player |
Commands related to players |
| Player > Reset | hytale.system.command.player.reset |
Resets the data of the player |
| Player > Stats | hytale.system.command.player.stats |
Prefix for player stat operation commands |
| Player > Stats > Add | hytale.system.command.player.stats.add |
Increment (or decrement if negative) the vaule of a specified stat on a player |
| Player > Stats > Get | hytale.system.command.player.stats.get |
Retrieve the value of a specified stat on a player |
| Player > Stats > Set | hytale.system.command.player.stats.set |
Set the value of a specified stat on a player to a specified value |
| Player > Stats > Settomax | hytale.system.command.player.stats.settomax |
Set a stat ot its max value |
| Player > Stats > Dump | hytale.system.command.player.stats.dump |
Dump stat values for a player to console and chat |
| Player > Stats > Reset | hytale.system.command.player.stats.reset |
Reset the value of a specified stat on a player to its initial value |
| Player > Effect | hytale.system.command.player.effect |
|
| Player > Effect > Apply | hytale.system.command.player.effect.apply |
Apply an entity effect to the player |
| Player > Effect > Clear | hytale.system.command.player.effect.clear |
Clears the entity effects from the player |
| Player > Respawn | hytale.system.command.player.respawn |
Respawn the player |
| Player > Camera | hytale.system.command.player.camera |
Commands for manipulating the player camera |
| Player > Camera > Reset | hytale.system.command.player.camera.reset |
Reset the camera to default view |
| Player > Camera > Topdown | hytale.system.command.player.camera.topdown |
Set the camera to topdown view |
| Player > Camera > Sidescroller | hytale.system.command.player.camera.sidescroller |
Set the camera to side-scroller view |
| Player > Camera > Demo | hytale.system.command.player.camera.demo |
Camera demo mode commands |
| Player > Camera > Demo > Activate | hytale.system.command.player.camera.demo.activate |
Activate camera demo mode |
| Player > Camera > Demo > Deactivate | hytale.system.command.player.camera.demo.deactivate |
Deactivate camera demo mode |
| Player > Viewradius | hytale.system.command.player.viewradius |
Commands for managing player view radius |
| Player > Viewradius > Get | hytale.system.command.player.viewradius.get |
Get the player's current view radius |
| Player > Viewradius > Set | hytale.system.command.player.viewradius.set |
Set the player's view radius |
| Player > Zone | hytale.system.command.player.zone |
Displays the current zone and biome of the player |
| Plugin | hytale.system.command.plugin |
Plugin management commands |
| Plugin > List | hytale.system.command.plugin.list |
List all plugins |
| Plugin > Load | hytale.system.command.plugin.load |
Load a plugin |
| Plugin > Unload | hytale.system.command.plugin.unload |
Unload a plugin |
| Plugin > Reload | hytale.system.command.plugin.reload |
Reload a plugin |
| Plugin > Manage | hytale.system.command.plugin.manage |
Open the plugin management UI |
| Pos1 | hytale.editor.selection.use |
Set the first position of the selection |
| Pos2 | hytale.system.command.plugin |
Set the second position of the selection |
| Prefab | hytale.buildertools.command.prefab |
Prefab commands |
| Prefab > Save | hytale.buildertools.command.prefab.save |
Save a prefab |
| Prefab > Load | hytale.buildertools.command.prefab.load |
Load a prefab |
| Prefab > Delete | hytale.buildertools.command.prefab.delete |
Delete a prefab |
| Prefab > List | hytale.buildertools.command.prefab.list |
List prefabs |
| Prefabspawner | hytale.prefabspawnermodule.command.prefabspawner |
View and edit properties on a prefab spawner block |
| Prefabspawner > Get | hytale.prefabspawnermodule.command.prefabspawner.get |
Print the properties of the target prefab spawner block |
| Prefabspawner > Set | hytale.prefabspawnermodule.command.prefabspawner.set |
Sets a prefab path for a BlockSpawner block the player is looking at |
| Prefabspawner > Weight | hytale.prefabspawnermodule.command.prefabspawner.weight |
Sets the weight of an individual prefab file when the spawner's path points to a folder of prefabs |
| Recipe | hytale.system.command.recipe |
Commands for managing player recipes |
| Recipe > Learn | hytale.system.command.recipe.learn |
Learn a recipe for an item |
| Recipe > Forget | hytale.system.command.recipe.forget |
Forget a recipe for an item |
| Recipe > List | hytale.system.command.recipe.list |
List all recipes the player knows |
| Redo | hytale.editor.history |
Redo last change |
| Refer | hytale.system.command.refer |
Refer a player to another server for testing |
| Repairfillers | hytale.buildertools.command.repairfillers |
Repair filler blocks in selection |
| Replace | hytale.buildertools.command.replace |
Replace a selection from specified block(s) with a block |
| Repulsion | hytale.system.command.repulsion |
Commands to add/remove a Repulsion component to an entity/self |
| Repulsion > Add | hytale.system.command.repulsion.add |
Commands to add a Repulsion component to an entity/self |
| Repulsion > Add > Entity | hytale.system.command.repulsion.add.entity |
Commands to add a Repulsion component to an entity |
| Repulsion > Add > Self | hytale.system.command.repulsion.add.self |
Commands to add a Repulsion component to self |
| Repulsion > Remove | hytale.system.command.repulsion.remove |
Commands to remove a Repulsion component to an entity/self |
| Repulsion > Remove > Entity | hytale.system.command.repulsion.remove.entity |
Commands to remove a Repulsion component to an entity |
| Repulsion > Remove > Self | hytale.system.command.repulsion.remove.self |
Commands to remove a Repulsion component to self |
| Reputation | hytale.reputation.command.reputation |
Commands for handling reputation |
| Reputation > Add | hytale.reputation.command.reputation.add |
Add/sub value |
| Reputation > Set | hytale.reputation.command.reputation.set |
Set value |
| Reputation > Rank | hytale.reputation.command.reputation.rank |
Check reputation rank |
| Reputation > Value | hytale.reputation.command.reputation.value |
Check reputation value |
| Resetrotation | hytale.commandmacro.command.resetrotation |
Resets camera rotation to default (pitch=0, yaw=0, roll=0) |
| Rotate | hytale.buildertools.command.rotate |
Rotate the clipboard |
| Say | hytale.consolemodule.command.say |
Announce a message to the whole server |
| Scriptedbrushes | hytale.editor.brush.config |
Scripted brushes related commands |
| Scriptedbrushes > Clear | hytale.editor.brush.config.clear |
Clear the brush config and disable it |
| Scriptedbrushes > List | hytale.editor.brush.config.list |
List the brush config operations that are currently set |
| Scriptedbrushes > Step | hytale.editor.brush.config.step |
Advance one or more steps into the order of operations brush config debug |
| Scriptedbrushes > Exit | hytale.editor.brush.config.exit |
Exit a running debug state or stop an incomplete execution |
| Scriptedbrushes > Load | hytale.editor.brush.config.load |
Load a scripted brush by name, or open the brush picker UI if no name is provided |
| Scriptedbrushes > Info | hytale.editor.brush.config.info |
Information on the current brush configuration |
| Selectchunk | hytale.buildertools.command.selectchunk |
Select a chunk |
| Selectchunkselection | hytale.buildertools.command.selectchunkselection |
Select a chunkselection |
| Selectionhistory | hytale.buildertools.command.selectionhistory |
Record selection box changes in the undo/redo history |
| Server | hytale.system.command.server |
Server-related commands |
| Server > Stats | hytale.system.command.server.stats |
Provide stats about the machine hosting the server |
| Server > Stats > CPU | hytale.system.command.server.stats.cpu |
Provide CPU stats |
| Server > Stats > Memory | hytale.system.command.server.stats.memory |
Provide memory usage stats |
| Server > Stats > GC | hytale.system.command.server.stats.gc |
Provide GC stats |
| Server > GC | hytale.system.command.server.gc |
Force the server to do a GC |
| Server > Dump | hytale.system.command.server.dump |
Dump the server's state |
| Setblocks | hytale.editor.selection.modify |
Set all blocks in the selection to the specified blocktype |
| Setticking | hytale.universe.command.setticking |
Set if a world should be ticking |
| Settimeandgohome | hytale.commandmacro.command.settimeandgohome |
Sets the time of day and teleports the user |
| Settoolhistorysize | hytale.buildertools.command.settoolhistorysize |
Set the amount of historical builder tool actions that can be stored in history |
| Shift | hytale.buildertools.command.shift |
Shift selection |
| Sleep | hytale.system.command.sleep |
Manage sleep-related settings |
| Sleep > Offset | hytale.system.command.sleep.offset |
Get or set the sleep offset |
| Sleep > Test | hytale.system.command.sleep.test |
Test sleep performance |
| Sound | hytale.system.command.sound |
Commands for playing sound events |
| Sound > 2d | hytale.system.command.sound.2d |
Play a 2D sound event |
| Sound > 3d | hytale.system.command.sound.3d |
Play a 3D sound event at a specific position |
| Spawn | hytale.command.spawn.self |
Teleport to the world spawn |
| Spawn > Set | hytale.command.spawn.self.set |
Set the spawn point of the world |
| Spawn > Default | hytale.command.spawn.self.default |
Set the spawn point of the world to the default/original spawn from when the world was created |
| Spawnblock | hytale.system.command.spawnblock |
Spawn a block entity |
| Spawning | hytale.spawning.command.spawning |
Commands related to NPC spawning |
| Spawning > Enable | hytale.spawning.command.spawning.enable |
Enable spawning of world NPCs |
| Spawning > Disable | hytale.spawning.command.spawning.disable |
Disable spawning of world NPCs |
| Spawning > Beacon | hytale.spawning.command.spawning.beacons |
Spawn beacon commands |
| Spawning > Beacon > Add | hytale.spawning.command.spawning.beacons.add |
Add a spawn beacon to the world |
| Spawning > Beacon > Trigger | hytale.spawning.command.spawning.beacons.trigger |
Trigger a manual type spawn beacon |
| Spawning > Markers | hytale.spawning.command.spawning.markers |
Spawn marker commands |
| Spawning > Markers > Enable | hytale.spawning.command.spawning.markers.enable |
Enable spawn markers |
| Spawning > Markers > Disable | hytale.spawning.command.spawning.markers.disable |
Disable spawn markers |
| Spawning > Markers > Add | hytale.spawning.command.spawning.markers.add |
Add an NPC spawn marker |
| Spawning > Populate | hytale.spawning.command.spawning.populate |
Remove all NPCs and repopulate |
| Spawning > Stats | hytale.spawning.command.spawning.stats |
Print statistics about NPC spawning and population |
| Spawning > Suppression | hytale.spawning.command.spawning.suppression |
Spawn suppression commands |
| Spawning > Suppression > Dump | hytale.spawning.command.spawning.suppression.dump |
Dump information about active spawn suppression |
| Spawning > Suppression > Dumpall | hytale.spawning.command.spawning.suppression.dumpall |
Dump information about active spawn suppression in all worlds |
| Spawning > Suppression > Add | hytale.spawning.command.spawning.suppression.add |
Add a spawn suppression at the current position |
| Spawnitem | hytale.itemmodule.command.spawnitem |
Spawn an item |
| Stack | hytale.buildertools.command.stack |
Stack selection |
| Stash | hytale.system.command.stash |
Get a droplist for the chest currently being looked at |
| Stop | hytale.system.command.stop |
Stop the server |
| Stresstest | hytale.system.command.stresstest |
Server stress testing |
| Stresstest > Start | hytale.system.command.stresstest.start |
Start stress testing |
| Stresstest > Stop | hytale.system.command.stresstest.stop |
Stop stress testing |
| Submerge | hytale.buildertools.command.submerge |
Submerges the selection with a fluid |
| Sudo | hytale.system.command.sudo |
Run a command as another player |
| Tagpattern | hytale.system.command.tagpattern |
Test whether a specified block matches a specified tag pattern |
| Time | hytale.timemodule.command.time |
Get the world time |
| Time > Dawn | hytale.timemodule.command.time.dawn |
Set the world time to dawn |
| Time > Midday | hytale.timemodule.command.time.midday |
Set the world time to midday |
| Time > Dusk | hytale.timemodule.command.time.dusk |
Set the world time to dusk |
| Time > Midnight | hytale.timemodule.command.time.midnight |
Set the world time to midnight |
| Time > Set | hytale.timemodule.command.time.set |
Set the world time |
| Time > Pause | hytale.timemodule.command.time.pause |
Toggle the passing of time |
| Time > Dilation | hytale.timemodule.command.time.dilation |
Change the time dilation scaling of the server, also modifies any online clients with the updated value |
| Tint | hytale.buildertools.command.tint |
Tints the selection with the specified color |
| Toggleblockplacementoverride | hytale.system.command.toggleblockplacementoverride |
Toggles allowing the player to break the rules of block placement |
| Togglemptags | hytale.i18nmodule.command.toggletmptags |
Toggle displaying [ TMP ] tags on temporary strings |
| TP | hytale.teleport.command.tp |
Teleport a player to a location |
| TP > All | hytale.teleport.command.tp.all |
Teleport all players to a location |
| TP > Home | hytale.teleport.command.tp.home |
Teleport a player home |
| TP > Top | hytale.teleport.command.tp.top |
Teleport to the highest block above the player |
| TP > Back | hytale.teleport.command.tp.back |
Teleport to the most recent teleport location |
| TP > Forward | hytale.teleport.command.tp.forward |
Teleport to the next teleport location |
| TP > History | hytale.teleport.command.tp.history |
Dumps teleport history to console |
| TP > World | hytale.teleport.command.tp.world |
Teleport to another world |
| Unban | hytale.accesscontrolmodule.command.unban |
Unban a player |
| Undo | hytale.editor.history |
Undo last change |
| Unstuck | hytale.commandmacro.command.unstuck |
Teleport to the top of the world at the player's current position |
| Update | hytale.updatemodule.command.update |
Server update management commands |
| Update > Check | hytale.updatemodule.command.update.check |
Check for available updates |
| Update > Download | hytale.updatemodule.command.update.download |
Download an available update to staging |
| Update > Apply | hytale.updatemodule.command.update.apply |
Apply a staged update and restart the server |
| Update > Cancel | hytale.updatemodule.command.update.cancel |
Cancel an in-progress download or delete staged update |
| Update > Status | hytale.updatemodule.command.update.status |
Show current version and update status |
| Update > Patchline | hytale.updatemodule.command.update.patchline |
Show or set the update patchline |
| Updateselection | hytale.buildertools.command.updateselection |
Update selection |
| Validatecpb | hytale.system.command.validatecpb |
Validated Compressed Prefab Buffer files |
| Version | hytale.system.command.version |
Displayers version information about the currently running server |
| Viewport | hytale.hytalegenerator.command.viewport |
Establishes a worldgen viewport on the selected region |
| Voidevent | hytale.portals.command.voidevent |
Void-event related commands (for portal fragments) |
| Voidevent > Start | hytale.portals.command.voidevent.start |
Test starting the portal void event |
| Wait | hytale.commandmacro.command.wait |
Waits a specified amount of time before completing asynchronously |
| Wall | hytale.buildertools.command.wall |
Sets the material on the walls of the selection with the specified thickness |
| Warp | hytale.teleport.command.warp |
Warp commands |
| Warp > Go | hytale.teleport.command.warp.go |
Teleport the player to the chosen warp |
| Warp > Set | hytale.teleport.command.warp.set |
Set the player's current position as a warp |
| Warp > List | hytale.teleport.command.warp.list |
List available warps |
| Warp > Remove | hytale.teleport.command.warp.remove |
Removes a warp |
| Warp > Reload | hytale.teleport.command.warp.reload |
Reload warps |
| Weather | hytale.system.command.weather |
Manage weather in worlds |
| Weather > Set | hytale.system.command.weather.set |
Set the forced weather in a world |
| Weather > Get | hytale.system.command.weather.get |
Get the current forced weather in a world |
| Weather > Reset | hytale.system.command.weather.reset |
Reset the forced weather in a world to default |
| Whereami | hytale.command.whereami.self |
Prints the current location of a player |
| Whitelist | hytale.accesscontrolmodule.command.whitelist |
Modify the whitelist |
| Whitelist > Add | hytale.accesscontrolmodule.command.whitelist.add |
Add a player to the whitelist |
| Whitelist > Remove | hytale.accesscontrolmodule.command.whitelist.remove |
Remove a player from the whitelist |
| Whitelist > Enable | hytale.accesscontrolmodule.command.whitelist.enable |
Enable the whitelist |
| Whitelist > Disable | hytale.accesscontrolmodule.command.whitelist.disable |
Disable the whitelist |
| Whitelist > Clear | hytale.accesscontrolmodule.command.whitelist.clear |
Clear the whitelist |
| Whitelist > Status | hytale.accesscontrolmodule.command.whitelist.status |
Display the whitelist status |
| Whitelist > List | hytale.accesscontrolmodule.command.whitelist.list |
List all players on the whitelist |
| Who | hytale.system.command.who |
List who is on the server |
| Whoami | hytale.system.command.whoami |
Prints player information |
| World | hytale.universe.command.world |
Commands for managing world settings |
| World > List | hytale.universe.command.world.list |
List loaded worlds |
| World > Remove | hytale.universe.command.world.remove |
Remove a new world |
| World > Prune | hytale.universe.command.world.prune |
Remove all non-default worlds without online players |
| World > Load | hytale.universe.command.world.load |
Load an existing world |
| World > Add | hytale.universe.command.world.add |
Add a new world |
| World > Setdefault | hytale.universe.command.world.setdefault |
Set the default world of this universe |
| World > Save | hytale.universe.command.world.save |
Save any or all worlds on the server to disk |
| World > Pause | hytale.universe.command.world.pause |
Pauses/unpauses the game |
| World > Config | hytale.universe.command.world.config |
The supercommand for world config commands |
| World > Config > Pausetime | hytale.universe.command.world.config.pausetime |
Toggle the passing of time |
| World > Config > Seed | hytale.universe.command.world.config.seed |
The world's seed |
| World > Config > PvP | hytale.universe.command.world.config.pvp |
Set if a world should allow PvP combat |
| World > Config > Setspawn | hytale.universe.command.world.config.setspawn |
Set the spawn point of a world |
| World > Settings | hytale.universe.command.world.settings |
Commands for managing world settings |
| World > Settings > Worldgentype | hytale.universe.command.world.settings.worldgentype |
Get or set the worldgen type |
| World > Settings > Worldgentype > Set | hytale.universe.command.world.settings.worldgentype.set |
|
| World > Settings > Worldgentype > Reset | hytale.universe.command.world.settings.worldgentype.reset |
|
| World > Settings > Worldmaptype | hytale.universe.command.world.settings.worldmaptype |
Get or set the worldmap type |
| World > Settings > Worldmaptype > Set | hytale.universe.command.world.settings.worldmaptype.set |
|
| World > Settings > Worldmaptype > Reset | hytale.universe.command.world.settings.worldmaptype.reset |
|
| World > Settings > Chunkstoragetype | hytale.universe.command.world.settings.chunkstoragetype |
Get or set the chunk storage type |
| World > Settings > Chunkstoragetype > Set | hytale.universe.command.world.settings.chunkstoragetype.set |
|
| World > Settings > Chunkstoragetype > Reset | hytale.universe.command.world.settings.chunkstoragetype.reset |
|
| World > Settings > Ticking | hytale.universe.command.world.settings.ticking |
Get or set if the world is ticking |
| World > Settings > Ticking > Set | hytale.universe.command.world.settings.ticking.set |
|
| World > Settings > Ticking > Reset | hytale.universe.command.world.settings.ticking.reset |
|
| World > Settings > Blockticking | hytale.universe.command.world.settings.blockticking |
Get or set if the world is ticking blocks |
| World > Settings > Blockticking > Set | hytale.universe.command.world.settings.blockticking.set |
|
| World > Settings > Blockticking > Reset | hytale.universe.command.world.settings.blockticking.reset |
|
| World > Settings > PvP | hytale.universe.command.world.settings.pvp |
Get or set if PvP is enabled in the world |
| World > Settings > PvP > Set | hytale.universe.command.world.settings.pvp.set |
|
| World > Settings > PvP > Reset | hytale.universe.command.world.settings.pvp.reset |
|
| World > Settings > Timepaused | hytale.universe.command.world.settings.timepaused |
Get or set if time is paused in the world |
| World > Settings > Timepaused > Set | hytale.universe.command.world.settings.timepaused.set |
|
| World > Settings > Timepaused > Reset | hytale.universe.command.world.settings.timepaused.reset |
|
| World > Settings > Spawningnpc | hytale.universe.command.world.settings.spawningnpc |
Get or set if NPCs are spawning in the world |
| World > Settings > Spawningnpc > Set | hytale.universe.command.world.settings.spawningnpc.set |
|
| World > Settings > Spawningnpc > Reset | hytale.universe.command.world.settings.spawningnpc.reset |
|
| World > Settings > Spawnmarkers | hytale.universe.command.world.settings.spawnmarkers |
Get or set if spawn markers are spawning NPCs in the world |
| World > Settings > Spawnmarkers > Set | hytale.universe.command.world.settings.spawnmarkers.set |
|
| World > Settings > Spawnmarkers > Reset | hytale.universe.command.world.settings.spawnmarkers.reset |
|
| World > Settings > Freezeallnpcs | hytale.universe.command.world.settings.freezeallnpcs |
Get or set if all NPCs in this world will be in a frozen state |
| World > Settings > Freezeallnpcs > Set | hytale.universe.command.world.settings.freezeallnpcs.set |
|
| World > Settings > Freezeallnpcs > Reset | hytale.universe.command.world.settings.freezeallnpcs.reset |
|
| World > Settings > Compassupdating | hytale.universe.command.world.settings.compassupdating |
Disable or enable the compass updating in a world |
| World > Settings > Compassupdating > Set | hytale.universe.command.world.settings.compassupdating.set |
|
| World > Settings > Compassupdating > Reset | hytale.universe.command.world.settings.compassupdating.reset |
|
| World > Settings > Playersaving | hytale.universe.command.world.settings.playersaving |
Disable or enable saving of player data |
| World > Settings > Playersaving > Set | hytale.universe.command.world.settings.playersaving.set |
|
| World > Settings > Playersaving > Reset | hytale.universe.command.world.settings.playersaving.reset |
|
| World > Settings > Chunksaving | hytale.universe.command.world.settings.chunksaving |
|
| World > Settings > Chunksaving > Set | hytale.universe.command.world.settings.chunksaving.set |
|
| World > Settings > Chunksaving > Reset | hytale.universe.command.world.settings.chunksaving.reset |
|
| World > Settings > Chunkloading | hytale.universe.command.world.settings.chunkloading |
|
| World > Settings > Chunkloading > Set | hytale.universe.command.world.settings.chunkloading.set |
|
| World > Settings > Chunkloading > Reset | hytale.universe.command.world.settings.chunkloading.reset |
|
| World > Settings > Gamemode | hytale.universe.command.world.settings.gamemode |
Set the default game mode |
| World > Settings > Gamemode > Set | hytale.universe.command.world.settings.gamemode.set |
|
| World > Settings > Gamemode > Reset | hytale.universe.command.world.settings.gamemode.reset |
|
| World > Settings > Gameplayconfig | hytale.universe.command.world.settings.gameplayconfig |
Get or set the GameplayConfig Id |
| World > Settings > Gameplayconfig > Set | hytale.universe.command.world.settings.gameplayconfig.set |
|
| World > Settings > Gameplayconfig > Reset | hytale.universe.command.world.settings.gameplayconfig.reset |
|
| World > Settings > Pregenerate | hytale.universe.command.world.settings.pregenerate |
Set a region of chunks that will be pregenerated on the world's startup |
| World > Settings > Pregenerate > Set | hytale.universe.command.world.settings.pregenerate.set |
|
| World > Settings > Pregenerate > Reset | hytale.universe.command.world.settings.pregenerate.reset |
|
| World > Settings > Keeploaded | hytale.universe.command.world.settings.keeploaded |
Set a region of chunks that will not unload automatically |
| World > Settings > Keeploaded > Set | hytale.universe.command.world.settings.keeploaded.set |
|
| World > Settings > Keeploaded > Reset | hytale.universe.command.world.settings.keeploaded.reset |
|
| World > Perf | hytale.universe.command.world.perf |
Display performance metrics (TPS) for a world |
| World > Perf > Graph | hytale.universe.command.world.perf.graph |
Display a graph of TPS over time |
| World > Perf > Reset | hytale.universe.command.world.perf.reset |
Reset metrics for all worlds |
| World > TPS | hytale.universe.command.world.tps |
Set the tick rate for a world |
| World > TPS > Reset | hytale.universe.command.world.tps.reset |
Reset the tick rate to the server default |
| Worldgen | hytale.system.command.worldgen |
World generation configuration commands |
| Worldgen > Benchmark | hytale.system.command.worldgen.benchmark |
Benchmark world generation performance |
| Worldgen > Reload | hytale.system.command.worldgen.reload |
Reload world generation configuration |
| Worldmap | hytale.system.command.worldmap |
Manage world map settings |
| Worldmap > Reload | hytale.system.command.worldmap.reload |
Reload the world map |
| Worldmap > Discover | hytale.system.command.worldmap.discover |
Discover zones on the world map |
| Worldmap > Undiscover | hytale.system.command.worldmap.undiscover |
Undiscover zones on the world map |
| Worldmap > Clearmarkers | hytale.system.command.worldmap.clearmarkers |
Clear world map markers |
| Worldmap > Viewradius | hytale.system.command.worldmap.viewradius |
Manage world map view radius override |
| Worldmap > Viewradius > Get | hytale.system.command.worldmap.viewradius.get |
Get the current world map view radius |
| Worldmap > Viewradius > Set | hytale.system.command.worldmap.viewradius.set |
Set the world map view radius override |
| Worldmap > Viewradius > Remove | hytale.system.command.worldmap.viewradius.remove |
Remove the world map view radius override |
| Worldpath | hytale.path.command.worldpath |
Commands for managing world paths |
| Worldpath > List | hytale.path.command.worldpath.list |
List all existing paths |
| Worldpath > Remove | hytale.path.command.worldpath.remove |
Remove a path by name |
| Worldpath > Save | hytale.path.command.worldpath.save |
Force save the config file |
| Worldpath > Builder | hytale.path.command.worldpath.builder |
Commands for building world paths |
| Worldpath > Builder > Stop | hytale.path.command.worldpath.builder.stop |
Stop building |
| Worldpath > Builder > Load | hytale.path.command.worldpath.builder.load |
Load an existing path |
| Worldpath > Builder > Simulate | hytale.path.command.worldpath.builder.simulate |
Teleport to each point in this path in sequence |
| Worldpath > Builder > Clear | hytale.path.command.worldpath.builder.clear |
Clearn current points in this builder |
| Worldpath > Builder > Add | hytale.path.command.worldpath.builder.add |
Add current position to this path |
| Worldpath > Builder > Set | hytale.path.command.worldpath.builder.set |
Set current position to given index in this path |
| Worldpath > Builder > Goto | hytale.path.command.worldpath.builder.goto |
Teleport to a point in this path |
| Worldpath > Builder > Remove | hytale.path.command.worldpath.builder.remove |
Remove a point by index in this path |
| Worldpath > Builder > Save | hytale.path.command.worldpath.builder.save |
Save currently editing path |