7 Days to Die servers have a large list of console commands available to help debug, test, and diagnose server issues, as well as manage various aspects of the server. Ranging from kicking or banning players to spawning items, zombies, events, and more. Utilizing console commands is a great way to quickly test new items or base configurations by spawning resources, as well as help players recover lost items. Console commands are an essential tool for enhancing moderation on a server.
How to Use Console Commands
1. Join the server as an Admin.
2. Open the Console by pressing F1.
3. Enter the desired command. Use help [command] for info about specific commands.
Console Command List
| Command | Description |
|---|---|
aiddebug |
Toggles AIDirector debugging output. |
audio |
Displays audio performance statistics. |
automove |
Enables or disables automatic player movement. |
ban add [name / entity id + platform user id] [duration] [duration unit] [reason] [display name] |
Adds a player to the server ban list. |
ban list |
Displays all banned players on the server. |
ban remove [name / entity id / platform user id] |
Removes a player from the server ban list. |
bents |
Enables or disables block entities. |
buff |
Applies a specified buff to the current player. |
buffplayer |
Applies a specified buff to a selected player. |
camera cam |
Locks or unlocks camera movement, or saves and loads camera positions. |
chunkcache |
Lists all chunks currently loaded in cache. |
chunkobserver |
Places a chunk observer at a specified location. |
chunkreset |
Resets selected chunks. |
commandspermission [add/remove/list] |
Manages command permission levels from 0 to 1000. |
createwebuser |
Creates a web dashboard user account. |
creativemenu |
Enables or disables the Creative Menu. |
damagerest |
Resets block damage values. |
debuff |
Applies or removes a negative status effect from the current player. |
debuffplayer |
Applies a negative status effect to a selected player. |
debugmenu |
Enables or disables Debug Mode. |
debugpanels |
Provides access to debug display panels. |
debugshot |
Captures a screenshot with debugging information. |
debugweather |
Displays current weather system data in the console. |
decomgr |
Saves a debug visualization texture for DecoOccupiedMap data. |
dms |
Controls the Dynamic Music system behavior. |
exhausted |
Applies exhaustion status to the current player. |
expiryfino |
Displays expiration timing and locations for upcoming chunk resets. |
exportcurrentconfigs |
Exports the current configuration files into a ConfigsDump folder. |
exportprefab |
Exports a prefab from a selected world region. |
floatingorigin |
Configures or toggles floating origin behavior. |
ForceEventDate |
Sets or displays special-event dates, such as Easter or Christmas. |
fov |
Sets the camera field of view. |
gamestage |
Displays the current Gamestage value. |
getgamepref |
Shows current game preference settings. |
getgamestat |
Displays current game statistics. |
getoptions |
Displays current game configuration options. |
gettime |
Displays the current in-game time. |
gfx |
Displays graphics command options. |
givequest |
Assigns quests or lists available quests when no input is given. |
giveself [itemname] [qualityLevel=X] [count=X] [putInInventory=true/false] [spawnWithMods=true/false] |
Spawns a specified item into the player's inventory. |
giveselfxp |
Grants a specified amount of experience points. |
graph |
Generates an on-screen data graph. |
help [command] |
Displays available console commands or detailed help for a specific command. |
jds |
Configures server drone command behavior. |
kick |
Removes a selected player from the session with an optional reason. |
kickall |
Removes all connected players from the session with an optional reason. |
kill |
Eliminates a specified entity from the world. |
killall |
Eliminates all nearby entities in the current area. |
lgo listgameobjects |
Lists all active game objects currently loaded. |
lights |
Displays lighting debug and diagnostic options. |
listents |
Lists all active entities in the world. |
litplayerids |
Displays player identification numbers on the server. |
listplayers |
Lists all currently connected players. |
listthreads |
Displays all active system threads. |
loggamestate |
Writes current game state information to a log file. |
loglevel [loglevel name] [true/false] |
Controls which log categories are displayed in Telnet/Web sessions. |
loot |
Displays available loot-related command options. |
mapdata |
Exports world map data into an image file. |
mem |
Displays memory usage and triggers garbage collection. |
memcl |
Displays client memory usage and triggers garbage collection. |
memprofile |
Enables or disables memory profiling overlay. |
mumblepositionalaudio |
Manages positional audio integration settings. |
na |
Runs experimental or development test features. |
networkclient |
Displays or manages client-side network tools. |
networkserver |
Displays or manages server-side network tools. |
newweathersurvival [on/off] |
Enables or disables the updated weather survival system. |
occlusion [off/full/partial/toggleVisible/togglePrints] |
Adjusts occlusion rendering settings and visibility modes. |
output |
Writes command output logs to file. |
outputdetailed |
Writes detailed command output logs to file. |
permissionsallowed |
Applies permission masks for testing access rules. |
pirs |
Reserved or undefined diagnostic command. |
placeblockrotations |
Places all rotations of the selected block type. |
placeblockshapes |
Places all shape variants of the selected helper block. |
playerOwnedEntities |
Lists all entities owned by players. |
playervisitmap |
Teleports through map regions with optional logging. |
pois |
Toggles visibility of distant Points of Interest. |
poiwaypoints |
Adds navigation waypoints for Points of Interest. |
pplist |
Displays persistent player data records. |
prefab |
Shows prefab editor command tools. |
prefabeditor |
Opens prefab editing tools from the main menu. |
prefabupdater |
Reserved or unimplemented update function. |
profilenetwork |
Writes network profiling data to logs. |
profiler |
Collects and manages performance profiling data. |
profiling |
Enables Unity performance profiling for a limited duration. |
regionreset |
Resets selected world regions or entire map areas. |
reloadentityclasses |
Reloads entity class definitions from XML files. |
removequest |
Removes an active quest. |
repairchunkdensity |
Checks and repairs chunk density data. |
resetallstats |
Resets all achievements and tracked statistics. |
saveworld |
Manually saves the current game world state. |
say [message] |
Sends a message to all connected players. |
ScreenEffect |
Applies visual screen effects. |
sdcs |
Adjusts entity appearance settings such as sex, race, and variant. |
search |
Finds commands matching a given text query. |
setgamepref |
Modifies game preference settings. |
setgamestat |
Modifies game statistics values. |
settargetfps |
Sets the maximum frame rate limit. |
settempunit |
Sets temperature display units. |
settime |
Changes the current in-game time. |
setwatervalue |
Adjusts water levels in selected world regions. |
show |
Displays rendering layers and debug visuals. |
showalbedo |
Toggles albedo visualization in rendering buffers. |
showchunkdata |
Displays current chunk data. |
showClouds |
Displays a single cloud layer for testing purposes. |
showhits |
Displays hit detection information. |
shownexthordetime |
Shows the next wandering horde event time. |
shownormals |
Toggles normal map visualization. |
showspecular |
Toggles specular rendering visualization. |
showswings |
Displays melee attack swing arcs. |
showtriggers |
Toggles visibility of block triggers. |
shutdown |
Shuts down the game or server instance. |
sleep |
Pauses execution for a specified duration. |
sleeper |
Displays sleeper entity information. |
smoothworldall |
Applies batch smoothing operations to the world. |
spawnairdrop |
Spawns an air drop event. |
spawnentity |
Creates a specified entity in the world. |
spawnentityat |
Spawns an entity at a specific coordinate location. |
spawnscouts |
Spawns scout-type zombie entities. |
SpawnScreen |
Opens the spawn selection interface. |
spawnsupplycrate |
Spawns a supply crate at the current player position. |
spawnwandering |
Spawns wandering enemy entities. |
spectator spectatormode |
Toggles spectator mode on or off. |
spectrum |
Forces a specific lighting spectrum for testing. |
stab |
Displays structural stability information. |
starve hungry food |
Sets hunger level for the player. |
switchview |
Switches between first-person and third-person camera views. |
SystemInfo |
Displays system hardware and software information. |
tcs testCoverSystem |
Runs cover system diagnostic queries. |
teleport |
Moves the local player to a new location instantly. |
teleportplayer |
Moves a specified player to a different location. |
teleportpoirelative |
Teleports relative to a Point of Interest location. |
testDismemberment |
Toggles dismemberment testing mode. |
testloop |
Executes a repeating test loop. |
thirsty |
Sets player hydration level. |
tppoi |
Opens a Point of Interest teleport interface. |
traderarea |
Manages trader area behavior and testing tools. |
trees |
Enables or disables tree rendering in the world. |
twitch |
Executes Twitch integration commands. |
updatelighton |
Controls lighting update systems for materials and players. |
version |
Displays current game version and loaded modifications. |
visitmap |
Visits a map region and optionally performs data checks. |
weather |
Controls in-game weather systems. |
weathersurvival |
Enables or disables weather survival mechanics. |
whitelist |
Manages server whitelist entries. |
wsmats workstationmaterials |
Adjusts workstation material quantities. |
xui |
Executes UI system operations. |