Arma 3 提供多种难度等级,可满足玩家的偏好和技能水平。 难度设置会影响游戏的多个方面,例如敌方 AI 的技能水平、玩家生命值与耐力,以及可用弹药和补给的数量。 此外,部分服务器可能提供自定义难度设置,为玩家带来独特且个性化的体验。 服务器管理员还可以更换服务器上的默认任务。
如何更改 Arma 3 服务器的难度(默认难度)
1。 登录 BisectHosting Starbase 面板。
2。 停止服务器。
3. 选择 配置文件选项卡,然后选择 服务器配置。
4. 在 // Missions Cycle 这一行,将 难度改为以下 4 个选项之一:Recruit | Regular | Veteran | Elite
5. 点击 保存按钮。
6。 启动服务器。
如何更改 Arma 3 服务器的难度(自定义难度)
1。 登录 BisectHosting Starbase 面板。
2。 停止服务器。
3. 选择 配置文件选项卡,然后选择 服务器配置。
4. 在 // Missions Cycle 这一行,将难度更改为 custom。
5. 点击 保存按钮。
6. 前往 文件选项卡。
7. 找到以下目录:/home/container/serverprofile/home/Player
8. 打开 Player.Arma3Profile 文件。 Player 将是服务器所有者的玩家名称。
9。 在 brightness=1; 这一行下方,复制并粘贴以下内容:
class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
/* Simulation */
reducedDamage = 0; // Reduced damage
/* Situational awareness */
groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
commands = 1; // Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always)
tacticalPing = 0; // Tactical ping (0 = disable, 1 = enable)
/* Personal awareness */
weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar = 0; // Stamina bar
weaponCrosshair = 0; // Weapon crosshair
visionAid = 0; // Vision aid
/* View */
thirdPersonView = 0; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since Arma 3 v1.99))
cameraShake = 1; // Camera shake
/* Multiplayer */
scoreTable = 1; // Score table
deathMessages = 1; // Killed by
vonID = 1; // VoN ID
/* Misc */
mapContent = 0; // Extended map content
autoReport = 0; // (former autoSpot) Automatic reporting of spotted enemies by players only. This doesn't affect AIs.
multipleSaves = 0; // Multiple saves
};
// aiLevelPreset defines the AI skill level, which ranges from 0 (Low) to 3 (Custom), and can have the following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
// when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
aiLevelPreset = 3;
};
class CustomAILevel
{
skillAI = 0.5;
precisionAI = 0.5;
};
};10. 点击 保存按钮。