Targeting a vehicle's weak points in WARDOGS allows infantry to inflict critical structural damage and quickly disable armored threats. Striking exposed areas like rear engine compartments, fuel tanks, and tracks or wheels can immobilize vehicles or destroy them using significantly less explosive ammunition. Learning these vulnerable zones enables players to efficiently neutralize enemy armor in ambushes using tactical placement rather than brute force.
| Vehicle Modules | ||
| Engine | Fuel | Wheels/Tracks |
| The engine controls the vehicle's speed and power. Damaging the engine will slow down the vehicle or even disable it. | The fuel affects how long the vehicle can stay in the fight. A damaged fuel tank can cause a leak that is audible to nearby players. | The wheels or tracks allow the player to steer the vehicle. A damaged wheel will make it harder to control the vehicle, while a broken track will immobilize the vehicle until it is repaired. |
Vehicle Types
Bobcat
The Bobcat has no armor and is meant for 2 players to ride into the control zone without attracting too much attention.
Kodiak
The Kodiak is a civilian car offering little to no protection. A rocket from either the engine or the fuel will immediately blow up the Kodiak or its other variations.
Dune Buggy
The Dune Buggy is great for fuel efficiency and off-road driving, but comes at the cost of no armor. It has both the engine and fuel exposed at the back of the vehicle, making it even more vulnerable to small-arms fire.
Humvee
The Humvee has the best armor among the other 4-wheeled vehicles. The armor is especially prominent on the back. The standard variation will take 2 RPG rockets to the front or sides and 3 to the back. The weaponized variations have more armor and will take 3 RPG rockets to the front or sides and 5 to the back. A well-aimed shot to the back corner still does more damage since the explosion will affect the fuel tank on the side.
Note: Shooting a vehicle's wheels is a great way to cripple a vehicle when the player has no explosives on hand.
Ural
The Ural places both the engine and fuel near the front, allowing the rear to endure more damage than the front. Although the Defender versions can take on more rockets, a well-aimed rocket to the front of the fuel tank can take the Ural out in one shot.
SPH-2 and L2A6
Both tanks are well-armored to withstand frontal attacks. The rear sides of the tanks are thinner and easier to penetrate, making them their weak points.
The SPH-2 is an artillery tank that places its engine at the front to carry its gun at the rear. Despite the engine's placement, the front remains heavily armored.
The L2A6 already has a weak rear, and with the engine also placed at the back, it will be necessary to repair the tank more often to keep the engine running.
M113 APC SV
The Spawn Vehicle is free for all teams as soon as one team reaches 20 points. The APC has an antenna that can be damaged by small-arms fire, disabling the spawn ability. It offers great all-around protection to keep players inside alive. However, the top and bottom of the APC are vulnerable to explosives. A player can crawl under the APC to place a C4.