Updating a 7 Days to Die server from version 2.6 to the 3.0 Dead Hot Summer build allows communities to retain character progression and established bases. Although older map files cannot generate the new Points of Interest, existing worlds inherit the core gameplay updates. Players receive access to the 150 sandbox customization settings, the item Magnitude system, and overhauled degradation mechanics. Preserving a save file ensures players bypass the early-game grind to test these systems with current resources while protecting past building efforts.
Requirement: The game client must be on the 3.0 experimental build. Learn how to here.
1. Log in to the BisectHosting Starbase panel.
2. Stop the server.
3. Select the Config Files tab and choose Server Config.
4. Minimize the config to use later in the tutorial.
5. Launch 7 Days to Die.
6. Choose Play Game.
7. Go to the New Game tab.
8. Under Basic, select Sandbox Options.
9. Modify the settings to match the config in step 4.
10. Copy the Sandbox Code.
11. Return to the BisectHosting Starbase panel.
12. Go to the Startup tab.
13. In the Beta Branch field, enter latest_experimental.
14. Start the server.
15. Once fully booted, stop the server.
16. Select the Config Files tab and choose Server Config.
17. Within the <ServerSettings/> tags, enter the following in a new line:
<property name="SandboxCode" value=""/> <!-- Currently set to the default difficulty of Adventurer. This code can be changed by starting the new game screen, clicking on the sandbox options button, adjusting the options, and then using the copy code button to paste it here. Code example: AAAJABJACJADJARFBNC -->Note: Skip to step 18 if the
SandboxCodeproperty is already present.
18. On the value line, paste the Sandbox Code from step 10 inside the double quotes.
19. Press Save.
20. Start the server.
21. Join the server.
22. From the Esc menu, choose Sandbox Options.
23. The 2.6 save will now be updated to 3.0.