Counter Strike 2 servers can change their map with the 'changelevel' or 'nextlevel' commands, and this is recommended when first starting a server as it can reapply some gamemode settings that get lost on server startup. In addition to these commands, a map cycle can be established to switch maps at the end of each match automatically. This map cycle is hand-picked and changes through each map in order. This ensures that servers have a good variety and makes the process for server admins more carefree.
Note: The map cycle will play after the starting map finishes it's match.
1. Log in to the BisectHosting Starbase panel.
2. Stop the server.
3. Go to the Files tab.
4. Find the following directory: /home/container/game/csgo .
5. Click Create and choose Create File.
6. Input the desired Map Codes to be cycled through on separate lines.
| Map Codes | |
de_inferno |
de_inferno_vanity |
de_mirage |
de_mirage_vanity |
de_dust2 |
de_dust2_vanity |
de_nuke |
de_nuke_vanity |
de_anubis |
de_anubis_vanity |
de_overpass |
de_overpass_vanity |
de_ancient |
de_ancient_vanity |
cs_italy |
cs_italy_vanity |
cs_office |
cs_office_vanity |
de_inferno |
de_inferno_vanity |
7. Choose the Create File button.
8. Set mapcycle.txt as the file name.
9. Start the server. After the current match ends, the server will start the map cycle.