Arma 3, seen from a third-person perspective, offers players a comprehensive military simulation experience. With a wide array of customizable infantry and vehicular options, players can navigate expansive terrains and engage in strategic combat scenarios. The third-person view enhances situational awareness, allowing players to coordinate tactics, control units, and immerse themselves in the complex and dynamic battlefield environment.
1. Log in to the BisectHosting Starbase panel.
2. Stop the server.
3. Go to the Config Files tab and choose Server Config.
4. Under //mission Cycle, change the difficulty="" of the mission to custom.
5. Press the Save button.
6. Find the following directory: /home/container/serverprofile/home/Player .
7. Open the Player.Arma3Profile file.
8. Copy and paste the following in a new line to add the custom difficulty:
class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
/* Simulation */
reducedDamage = 0;// Reduced damage
/* Situational awareness */
groupIndicators = 0;// Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags = 0;// Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags = 0;// Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines = 0;// Detected mines (0 = never, 1 = limited distance, 2 = always)
commands = 1;// Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 1;// Waypoints (0 = never, 1 = fade out, 2 = always)
tacticalPing = 0;// Tactical ping (0 = disable, 1 = enable)
/* Personal awareness */
weaponInfo = 2;// Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator = 2;// Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar = 0;// Stamina bar
weaponCrosshair = 0;// Weapon crosshair
visionAid = 0;// Vision aid
/* View */
thirdPersonView = 0;// 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since Arma 3 v1.99))
cameraShake = 1;// Camera shake
/* Multiplayer */
scoreTable = 1;// Score table
deathMessages = 1;// Killed by
vonID = 1;// VoN ID
/* Misc */
mapContent = 0;// Extended map content
autoReport = 0;// (former autoSpot) Automatic reporting of spotted enemies by players only. This doesn't have any effect on AIs.
multipleSaves = 0;// Multiple saves
};
// aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
// when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
aiLevelPreset = 3;
};
class CustomAILevel
{
skillAI = 0.5;
precisionAI = 0.5;
};
};9. Change the value for thirdPersonView= to the desired setting from 0 to 2 .
| Value | Description |
0 |
Disables third person view |
1 |
Enables third person view |
2 |
Only enables third person view when inside a vehicle |
10. Press the Save button.