Insurgency: Sandstorm has many settings available for the various scenarios that can drastically change gameplay. Because of Insurgency's config system, these settings can be hard to locate and determine, requiring users to know what settings they'd like to add. As a result, many game mode settings are still being discovered and documented by talented community members.
1. Log in to the BisectHosting Starbase panel.
2. Stop the server.
3. Go to the Startup tab.
4. From the Scenario Name section, input the desired scenario: Scenario_[MapName]_Checkpoint_[Insurgents/Security]
Note: See a list of available maps here.
5. From the Default Map field, set a scenario from step 4.
6. Go to Config Files > Game.ini from the left sidebar.
7. Paste the following in a new line.
[/Script/Insurgency.INSCoopMode]
AIDifficulty=1
bUseVehicleInsertion=True
MinimumEnemies=5
MaximumEnemies=40
FriendlyBotQuota=8
MaxPlayersToScaleEnemyCount=88. Adjust the desired settings.
-
AIDifficulty=sets the difficulty from easy (0) to hard (1). -
bUseVehicleInsertion=enables enemies arriving in trucks and cars. -
FriendlyBotQuota=fills the player team with bots. -
MaxPlayersToScaleEnemyCount=adjusts the enemy count based on the number of players and bots.
9. To customize Checkpoint mode settings, use the following template:
[/Script/Insurgency.INSCheckpointGameMode]
DefendTimer=90
DefendTimerFinal=180
RetreatTimer=10
RespawnDPR=1.0
RespawnDelay=1
PostCaptureRushTimer=0
CounterAttackRespawnDPR=1.0
CounterAttackRespawnDelay=0
ObjectiveTotalEnemyRespawnMultiplierMin=1
ObjectiveTotalEnemyRespawnMultiplierMax=1
FinalCacheBotQuotaMultiplier=1.5
bForceSoloWaves=False10. Once finished editing, choose Save.
11. Start the server.
Checkpoint Settings [/Script/Insurgency.INSCheckpointGameMode]
| Setting | Default Value | Description |
|---|---|---|
DefendTimer |
90 | Time to defend against counter attack with small player team. |
DefendTimerFinal |
180 | Extend duration of counter-attack by this on the final point. |
RetreatTimer |
10 | Time to force bots to retreat after a counter-attack. |
RespawnDPR |
0.1 | “Dead player ratio” that must be reached before respawning the bot team. |
RespawnDelay |
20 | Bot respawn delay. |
PostCaptureRushTimer |
30 | Time bots will rush the cache after destruction. |
CounterAttackRespawnDPR |
0.2 | “Dead player ratio” that must be reached before respawning the bot team during a counter-attack. |
CounterAttackRespawnDelay |
20 | Bot respawn delay during counter-attack. |
ObjectiveTotalEnemyRespawnMultiplierMin |
1 | Multiplier of bots to respawn with minimum player count. |
ObjectiveTotalEnemyRespawnMultiplierMax |
1 | Multiplier of bots to respawn with maximum player count. |
FinalCacheBotQuotaMultiplier |
1.5 | Increase in bot quota for final objective if it’s a cache. |
bForceSoloWaves |
True | Enables the reinforcement waves system from local play. |