Space Engineers has many user-created mods available for download on the Steam Workshop. The easiest way for users to install these mods onto dedicated servers is by first installing them onto a world locally and then uploading that world to the server. Adding mods to an existing save file on a server is a bit trickier. Users must download their server world locally before adding mods, and can then re-upload it to the server.
Requirement: Experimental Mode must not be disabled to prevent crashes and improve overall compatibility. Learn why here.
| Jump to |
|---|
| How to Install Mods (Steam) |
| How to Install Mods (Mod.IO) |
| How to Install Mods (New World) |
| How to Remove Mods |
How to Install Mods on a Space Engineers Server (Steam)
1. Log in to the BisectHosting Starbase panel.
2. Stop the server.
3. Go to the Files tab.
4. Find the following directory: /home/container/config/Saves/World .
5. Open the Sandbox_config.sbc file.
6. Replace the <Mods /> line with the following:
<Mods>
<ModItem FriendlyName="Mod title - As shown in Steam Workshop">
<Name>WorkshopID.sbm</Name>
<PublishedFileId>WorkshopID</PublishedFileId>
<PublishedServiceName>Steam</PublishedServiceName>
</ModItem>
</Mods>| Line | Edit |
|---|---|
ModItem FriendlyName= |
Enter the title of the mod shown on Steam. |
Name |
Input the WorkshopID before .sbm. The ID can be found in the URL of the mod page.
|
PublishedFileId |
Enter the WorkshopID again. |
<PublishedServiceName> |
Input Steam for workshop mods.
|
Note: To add more than one mod, duplicate everything between the
<Mods>lines.
8. Press the Save button.
9. Start the server. Wait for the mods to finish downloading on-start.
How to Install Mods on a Space Engineers Server (Mod.IO)
1. Select the desired mod here.
2. From the Mod's description, take note of the #ID.
3. Log in to the BisectHosting Starbase panel.
4. Stop the server.
5. Go to the Files tab.
6. Find the following directory: /home/container/config/Saves/World .
7. Open the Sandbox_config.sbc file.
8. Replace the <Mods /> line with the following:
<Mods>
<ModItem FriendlyName="Mod title - As shown in Mod.IO">
<Name>ID.sbm</Name>
<PublishedFileId>ID</PublishedFileId>
<PublishedServiceName>mod.io</PublishedServiceName>
</ModItem>
</Mods>| Line | Edit |
|---|---|
ModItem FriendlyName= |
Enter the Mod.IO mod title |
Name |
Input the ID from Step 2 and add .sbm
|
PublishedFileId |
Enter the ID from Step 2. |
Note: For multiple mods, duplicate everything between the
<Mods></Mods>lines.
10. Press the Save button.
11. Start the server. Wait for the server to finish downloading the mods.
How to Install Mods on a Space Engineers Server (New World)
1. Subscribe to any desired mods on the Steam Workshop.
2. Launch Space Engineers.
3. From the main menu, select Options.
4. Choose the Game options.
5. Click the Mod.io Consent button.
6. Read the Terms of Use to activate the Agree button.
7. Press the I Agree button.
8. After consenting, tick the Experimental Mode checkbox.
9. Click OK to apply the changes.
10. From the main menu, choose New Game.
11. Go to the Original Content tab.
12. Select Customize on the desired map layout.
13. Under the map layout title, ensure the name is World.
14. Open the Choose Mods menu.
15. Enable any desired mods with the Activate Mod button.
16. Press the Ok button.
17. Choose Start.
18. After loading into the game, disconnect.
19. Open the Run Menu by pressing the Windows + R keys on the keyboard.
20. Enter the following: %appdata%/SpaceEngineers/Saves .
21. Open the SteamID64 folder to locate the generated World. Learn how to find SteamID64 here.
22. Right-click the World folder and choose Send to > Compressed (zipped) folder.
Note: Make backups locally to save any necessary files.
23. Log in to the BisectHosting Starbase panel.
24. Stop the server.
25. Go to the Files tab.
26. Find the following directory: /home/container/config/Saves .
27. Rename the previous World folder to create a backup.
28. Upload the .zip file from step 22.
29. Right-click the uploaded file and choose Unarchive.
30. Start the server. The world will be loaded with the activated mods.