Mordhau servers have numerous gamemode settings that can alter the gameplay of a server. Users can increase or decrease various options such as damage factor, flinch, round/match duration, and more. These settings will apply to the designated gamemode when the map is loaded and can be added to a server regardless of the current map, allowing changes to be made pre-emptively and ensuring consistent rulesets.
1. Log in to the BisectHosting Starbase panel.
2. Stop the server.
3. Go to Config Files > Server Config from the left sidebar.
4. On a new line, paste the desired gamemode settings from the tables below.
5. Once finished editing, choose Save.
6. Start the server.
Skirmish
[/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameState.BP_SkirmishGameState_C]
RoundDuration=300
[/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C]
DamageFactor=1.000000
TeamDamageFlinch=1.000000
TeamDamageFactor=1.000000
AutoKickOnTeamKillAmount=999| Setting | Description |
|---|---|
|
[GameState] RoundDuration= 300
|
Sets the duration of the round in seconds. |
DamageFactor=1.000000
|
Adjusts the player damage modifier; for example, 0.5 results in 50% damage.
|
TeamDamageFlinch=1.000000
|
Sets whether players flinch when hit by a teammate, set to 0 to disable.
|
TeamDamageFactor=1.000000
|
Adjusts the player's team damage modifier. |
AutoKickOnTeamKillAmount=999
|
Sets how many teamkills are required to automatically kick a player. |
Deathmatch/FFA
[/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameState.BP_DeathmatchGameState_C]
MatchDurationMax=3000
[/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C]
ScoreToWin=5000
PlayerRespawnTime=0.000000| Setting | Description |
|---|---|
|
[GameState] MatchDurationMax= 3000
|
Sets the duration of the match in seconds. |
ScoreToWin=5000
|
Sets the score required to win the match. |
PlayerRespawnTime=0.000000
|
Sets how long before players can respawn in seconds. |
Team Deathmatch
[/Game/Mordhau/Blueprints/GameModes/BP_TeamDeathmatchGameState.BP_TeamDeathmatchGameState_C]
MatchDurationMax=1200
[/Game/Mordhau/Blueprints/GameModes/BP_TeamDeathmatchGameMode.BP_TeamDeathmatchGameMode_C]
TeamScoreToWin=1000
DamageFactor=1.000000
TeamDamageFlinch=1
TeamDamageFactor=1.000000
AutoKickOnTeamKillAmount=999| Setting | Description |
|---|---|
|
[GameState] MatchDurationMax= 1200
|
Sets the duration of the match in seconds. |
TeamScoreToWin=1000
|
Sets the score required to win the match. |
DamageFactor=1.000000
|
Adjusts the player damage modifier; for example, 0.5 results in 50% damage.
|
TeamDamageFlinch=1
|
Sets whether players flinch when hit by a teammate, set to 0 to disable.
|
TeamDamageFactor=1.000000
|
Adjusts the player's team damage modifier. |
AutoKickOnTeamKillAmount=999
|
Sets how many teamkills are required to automatically kick a player. |
Frontline
[/Game/Mordhau/Blueprints/GameModes/Battle/BP_FrontlineGameMode.BP_FrontlineGameMode_C]
PlayerRespawnTime=15.000000
BallistaRespawnTime=300.000000
CatapultRespawnTime=300.000000
HorseRespawnTime=300.000000
DamageFactor=1.000000
TeamDamageFlinch=1
TeamDamageFactor=1.000000
AutoKickOnTeamKillAmount=999| Setting | Description |
|---|---|
PlayerRespawnTime=15.000000
|
Sets the respawn time for players. |
BallistaRespawnTime=300.000000
|
Sets the respawn time for ballista. |
CatapultRespawnTime=300.000000
|
Sets the respawn time for catapults. |
HorseRespawnTime=300.000000
|
Sets the respawn time for horses. |
DamageFactor=1.000000
|
Adjusts the player damage modifier; for example, 0.5 results in 50% damage.
|
TeamDamageFlinch=1
|
Sets whether players flinch when hit by a teammate, set to 0 to disable.
|
TeamDamageFactor=1.000000
|
Adjusts the player's team damage modifier. |
AutoKickOnTeamKillAmount=999
|
Sets how many teamkills are required to automatically kick a player. |
Invasion/Push
[/Game/Mordhau/Blueprints/GameModes/Push/BP_PushGameMode.BP_PushGameMode_C]
PlayerRespawnTime=15.000000
BallistaRespawnTime=300.000000
CatapultRespawnTime=300.000000
HorseRespawnTime=300.000000
DamageFactor=1.000000
TeamDamageFlinch=1
TeamDamageFactor=1.000000
AutoKickOnTeamKillAmount=999| Setting | Description |
|---|---|
PlayerRespawnTime=15.000000
|
Sets the respawn time for players. |
BallistaRespawnTime=300.000000
|
Sets the respawn time for ballista. |
CatapultRespawnTime=300.000000
|
Sets the respawn time for catapults. |
HorseRespawnTime=300.000000
|
Sets the respawn time for horses. |
DamageFactor=1.000000
|
Adjusts the player damage modifier; for example, 0.5 results in 50% damage.
|
TeamDamageFlinch=1
|
Sets whether players flinch when hit by a teammate, set to 0 to disable.
|
TeamDamageFactor=1.000000
|
Adjusts the player's team damage modifier. |
AutoKickOnTeamKillAmount=999
|
Sets how many teamkills are required to automatically kick a player. |